LastException: loot_basic_op.py:236

by LoriTSp
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Original Post

LastException: loot_basic_op.py:236

[ Edited ]
★★ Apprentice

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Often (50% - 99%)
What is your current game version number? 1.76.81.1020
What expansions, game packs, and stuff packs do you have installed? Everything, EXCEPT for : My First Pet Stuff, Spooky Stuff Pack, Journey to Batuu, Knitting Pack, Paranormal and the Dream home Decorator pack.
Steps: How can we find the bug ourselves? Go into Build mode, alter some feature (build a wall, change a roof etc) of a lot building, the garden reverts to dirt piles.
What happens when the bug occurs? After I go back to Live mode, some or all of the plants have reverted to dirt piles.
What do you expect to see? The plants should remain at their current growth state.
Have you installed any customization with the game, e.g. Custom Content or Mods? Yes
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. June 29th patch

 I don't know if this will help any, but here is the last LE report from my game :

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>1aaf455a64cc483c60e2007d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-07-04 16:00:49</createtime><buildsignature>Local.Unknown.Unknown.1.76.81.1020-1.300.000.128.Release</buildsignature><categoryid>loot_basic_op.py:236</categoryid><desyncid>1aaf455a64cc483c60e2007d</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;StateChangeLootOp Tag.Func_GardeningSkillPlant&gt; for loot &lt;class 'sims4.tuning.instances.loot_EcoFootprint_Street_Green_Remove'&gt; (RuntimeError: dictionary changed size during iteration)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 236, in &lt;genexpr&gt;&#13;&#10;RuntimeError: dictionary changed size during iterationrtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>

 

I have MCCC/ UI Cheats/ Luumia skins/ chingyu add traits as well as More traits and last but not least, Frimlin's Expanded Rewards v12. I removed MCCC & UI cheats and tried a different save with the same results. I really don't think my other mods would affect the plant growth state.

 

Message 1 of 5 (1,396 Views)

Re: Plants Revert After I Go Into Build Mode

Hero
@LoriTSp Does this still happen after you solved the other issue ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



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Message 2 of 5 (1,337 Views)

Re: Plants Revert After I Go Into Build Mode

★★ Apprentice
@crinrict Yes Frown
Message 3 of 5 (1,314 Views)

Re: Plants Revert After I Go Into Build Mode

Hero
@LoriTSp On a fresh save too or only on that save that prior had mods in ?

Do you also still get the LE ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 4 of 5 (1,289 Views)

Re: Plants Revert After I Go Into Build Mode

★★ Apprentice
@crinrict Same save. I'm not going to worry too much about it as I will most likely start a fresh save when I get the new EP. I was just hoping it would be a relatively easy fix. Thank you so much for your assistance. Standard smile
Message 5 of 5 (1,271 Views)