August 2019
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone 8
OS Version iOS 12.4
Ally Code: (Find it here: http://bit.ly/AllyCode ) 691-538-498
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug General Grievous is not properly receiving his bonus turn(s) from Metalloid Monstrosity.
Steps: How can we find the bug ourselves? I found it by entering a battle with the GG Suicide Squad (IG, GG, R2, BB-8, T3) against a DR/Malak team. But from what I observed, I think this will happen in any battle where GG has a droid ally die.
Connection Type Wifi
Please select your region North America
Country USA
General Grievous is supposed to receive a "bonus turn" when a droid ally dies. However, he is instead gaining 100% TM, which means that instead of immediately taking a turn when a droid ally dies, if there are enemies with 100% TM, it's a coin flip and he may sometimes not take his turn for quite a while. I just did a battle where a droid ally died, but then 4 enemy turns were taken before GG got his bonus turn. (And in that time, BTW, three other droid allies died.) It makes a huge difference when he doesn't go immediately. But the unique doesn't say "gain 100% TM", it says "gains 1 bonus turn." There should be no delay or RNG, he should be taking an immediate turn, like how GMY always takes an immediate turn after using Masterstroke (in a Jedi squad of course).
Secondary bug: The wording of Metalloid Monstrosity also says "Whenever a Droid or Separatist ally is defeated, Grievous... gains 1 bonus turn." That means that if more than one droid is defeated, Grievous should gain more than 1 bonus turn, shouldn't it? I'm not as confident this second part is a true bug, possibly just confusing wording. But the first part is definitely wrong.
I will try to update this thread with a video the next time it happens.
Solved! Go to Solution.
August 2019
August 2019
August 2019
September 2019
September 2019
October 2019
I have had something similar happen recently. The fight does happen quickly, so it is difficult to tell if GG has fear or not. I am going to run the flight slowly to see if I can recognize whether fear happens or not.
October 2019
Not true. Fear can't be dispelled, period. This is the description for Gnawing Terror mechanic:
For All from Enemy Side who are Alive
Where an active effect has taguniqueability_darthmalak01_fear_marker
Applies a Paralysis effect to the target(s)
Effect is unresistable
Descriptive: no_assist, countable_special_debuff, fear_debuff
Effect expires on: Full Turn Complete, Pre Receive Damage (physical_damage) ,Pre Receive Damage (special_damage),
Pre Receive Damage(unmitigable_damage), Pre Receive Damage(effect_expire_damage), Death, Encounter End
Context Returned: Target(s) and if effect succeeded in applying
Note, it doesn't say anything about being dispelled and if you look on the page, the icon has a lock on it, meaning it can't be dispelled/cleansed.
October 2019
July 2020
I just had the same problem, planned my strategy out based on the descriptions on the game only for my team to be wiped out with me barely getting a go.
July 2020
I've had this exact problem in multiple GAC battles against Bugs who don't have a "Fear" mechanic. I've been been and to get Metalloid Monstrosity to work in GAC, HAAT or HSTR