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Galactic War - Ability Cooldown

by BeeblebroxRocks
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Galactic War - Ability Cooldown

★★★★ Novice

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Huawei Mate20 Pro
OS Version Android 9
Ally Code: (Find it here: http://bit.ly/AllyCode ) 762-722-773
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug The cooldown of BB8's "Illuminated Destiny" is resetting to 70 after every phase/battle of the Galactic War, yet other character's ability cooldowns are staying as they were at the end of the prior phase/battle. For instance Rey's 'Leverage' used in the last round starts the next round on a 3 cooldown, however BB8's Illuminated Destiny was ready for use or on say 15 cooldown but starts the next battle on 70 again. NOTE: Main reason for reporting this is that the same issue may also occur on other characters, and/or in other modes/areas of the game where there are multiple battle phases.
Steps: How can we find the bug ourselves? Start a Galactic War battle with BB8 in the squad, check the cooldown of Illuminated Destiny as you near the end of that battle, then start the next GW battle again with BB8 in the squad and then on his first turn you'll see that Illuminated Destiny is back to showing as on full cooldown of 70 again.
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Accepted Solution

Re: Galactic War - Ability Cooldown

★★★★★ Novice

BB8's "Illuminated Destiny" ability says "[...]This ability starts on cooldown[...]" (another example would be Nihilus and his "Annihilate" ability").

Now, you have to understand the difference between "battles" and "encounters".

GW is a series of 12 battles of 1 encounter each whereas other areas of the game have 1 battle that is split into several encounters (Pit raid is 1 battle of 4 encounters, LS TB normal missions are 1 battle of 6 encounters, some events even have 8 encounters, etc.).

Abilities that start on cooldown will be reset in between battles but NOT in between encounters.

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Message 2 of 4 (97 Views)

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Re: Galactic War - Ability Cooldown

★★★★★ Novice

BB8's "Illuminated Destiny" ability says "[...]This ability starts on cooldown[...]" (another example would be Nihilus and his "Annihilate" ability").

Now, you have to understand the difference between "battles" and "encounters".

GW is a series of 12 battles of 1 encounter each whereas other areas of the game have 1 battle that is split into several encounters (Pit raid is 1 battle of 4 encounters, LS TB normal missions are 1 battle of 6 encounters, some events even have 8 encounters, etc.).

Abilities that start on cooldown will be reset in between battles but NOT in between encounters.

Message 2 of 4 (98 Views)

Re: Galactic War - Ability Cooldown

Abilities that start on cooldown such as "Illuminated Destiny", Sion's "Held by Hatred" and Nihilus's "Annihilate" do not have their progress carried over between GW battles, and therefore will start each battle at their max cooldown. This is working as intended, as it was believed it would make the next battle too easy if they were off cooldown, such starting with all those buffs and exposes from BB-8, or the match immediately being 4v5 due to Annihilate.

Hope this helps.
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I am a volunteer on this forum, and not an employee of EA or CG, and happy to help in any way that I can.
Message 3 of 4 (94 Views)

Re: Galactic War - Ability Cooldown

★★★★ Novice
OK, fair enough, but shouldn't that mean that abilities that do NOT start on cooldown (i.e. Rey's 'Leverage') should not carry over cooldown timers picked up in the previous GW "Battles" given that it's a new battle and not just a new encounter/phase?
Message 4 of 4 (76 Views)

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