[GT] Inspired Club Vibe Causing Last Exception

by canelacaliente
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Original Post

[GT] Inspired Club Vibe Causing Last Exception

[ Edited ]
★★★ Pro

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.72.28.1030
What expansions, game packs, and stuff packs do you have installed? Expansion: All Game Packs: Outdoor Retreat, Spa Day, Dine Out, Parenthood, Jungle Adventure, Strangerville Stuff Packs: Vintage Glamour, My First Pet, Moschino Stuff, Tiny Living, Nifty Knitting
Steps: How can we find the bug ourselves? Create a club. Buy the Inspired Perk. Start a Club Gathering. Try to set the club vibe to inspired.
What happens when the bug occurs? A last exception file is generated. The club vibe does not change.
What do you expect to see? The club vibe to change to Inspired. No last exception file to be generated.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? No

Last Exception File: https://1drv.ms/u/s!Agz9k3UFAizZih7Xhos-q75wGFMe?e=FPXmBz 

 

Save File:  https://1drv.ms/u/s!Agz9k3UFAizZiiIIkucxlxD4Hzpc?e=1ufC81

 

Spoiler
<?xml version="1.0"?>
<root>
<report>
<version>2</version>
<sessionid>57dc3a3bd63dec56607b66c9</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2021-04-18 07:56:00</createtime>
<buildsignature>Local.Unknown.Unknown.1.72.28.1030-1.200.000.495.Release</buildsignature>
<categoryid>animation_utils.py:636</categoryid>
<desyncid>57dc3a3bd63dec56607b66c9</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 125726)&gt;: Attempt to traverse between two states (TellStory -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF48FF4E310; to 'object_sim' at 0x00007FF4A857F090&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gtWink} (debug context: (&lt;SI clubSocialSuperInteraction_SetVibe_Inspired id:34344 sim:&gt;, ASM :: soc_friendly_NT_getExcited (HANDLE :: 125791)&gtWink))&#xD;
Traceback (most recent call last):&#xD;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#xD;
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#xD;
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 205, in do_begin&#xD;
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit&#xD;
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in requestRuntimeError: ASM :: Soc_Entertain_TellStory (HANDLE :: 125726)&gt;: Attempt to traverse between two states (TellStory -&gt; exit) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF48FF4E310; to 'object_sim' at 0x00007FF4A857F090&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gtWink} (debug context: (&lt;SI clubSocialSuperInteraction_SetVibe_Inspired id:34344 sim:&gt;, ASM :: soc_friendly_NT_getExcited (HANDLE :: 125791)&gtWink)rtim=0&#xD;
ClientInfo isn't here</desyncdata>
</report>
</root> 

Edit by crinrict: Removed code formatting for better readability

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