[GT][GF] Acting Club Sims Only Use Mirror

by canelacaliente
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Original Post

[GT][GF] Acting Club Sims Only Use Mirror

★★★ Pro

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.72.28.1030
What expansions, game packs, and stuff packs do you have installed? Expansion: All Game Packs: Outdoor Retreat, Spa Day, Dine Out, Parenthood, Jungle Adventure, Strangerville Stuff Packs: Vintage Glamour, My First Pet, Moschino Stuff, Tiny Living, Nifty Knitting
Steps: How can we find the bug ourselves? Create a club. Set the club activity to "do acting routines". Place mirrors and microphones on the lot. Start a club gathering.
What happens when the bug occurs? The Sims will not use the microphones or social to practice acting routines.
What do you expect to see? NPC Sims use both the microphones and socials to practice acting routines.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

Save game:  https://1drv.ms/u/s!Agz9k3UFAizZih1piG_2CZS3j2ID?e=VMUDNu 

 

 

From the code, it looks like it is only enabled on the acting studio venue for using the microphone or social.  It is not enabled on other lots.

 

Spoiler
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="microphone_ActingSkill_Practice" s="195994">
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  <V n="_saveable" t="enabled" />
  <L n="_static_commodities">
    <U>
      <T n="static_commodity">197032<!--StaticCommodity: staticCommodity_ActorCareer_PrePerformance_BackgroundActor--></T>
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    <U>
      <T n="static_commodity">234599<!--StaticCommodity: staticCommodity_CivicPolicy_MusicArts--></T>
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  <T n="allow_autonomous">True</T>
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  <V n="basic_content" t="flexible_length">
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            <E n="interaction_action">EXIT_NATURALLY</E>
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                        <U n="enabled">
                          <T n="venue_type">190058<!--Venue: venue_ActingStudio--></T>
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                      </V>
                    </U>
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        <U n="looping_content">
          <U n="animation_ref">
            <T n="factory">195762<!--AnimationElement: actingSkill_Practice--></T>
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      </V>
      <V n="periodic_stat_change" t="enabled">
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          <U n="operation_actions">
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            <V t="statistic_change">
              <U n="statistic_change">
                <T n="amount">1</T>
                <T n="stat">199910<!--Commodity: commodity_CareerBenefit_DramaClub--></T>
                <L n="subject">
                  <E>Actor</E>
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                <L n="tests">
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                    <V t="career_test">
                      <U n="career_test">
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                            <V n="career" t="specific_career">
                              <T n="specific_career">199274<!--Career: career_Volunteer_DramaClub--></T>
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                            <V n="user_level" t="enabled">
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                                <T n="upper_bound">1</T>
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                              <T n="specific_career">199274<!--Career: career_Volunteer_DramaClub--></T>
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                            <V n="user_level" t="enabled">
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              </U>
            </V>
          </L>
        </U>
      </V>
    </U>
  </V>
  <L n="basic_extras">
    <V t="balloon">
      <U n="balloon">
        <L n="balloon_choices">
          <U>
            <V n="item" t="balloon_category">
              <T n="balloon_category">200458<!--BalloonCategory: balloonCategory_ActingPractice--></T>
            </V>
          </U>
        </L>
        <T n="balloon_delay">1</T>
        <T n="balloon_delay_random_offset">0.5</T>
        <L n="balloon_target">
          <E>Actor</E>
        </L>
      </U>
    </V>
    <V t="buff">
      <U n="buff">
        <U n="buff_type">
          <T n="buff_type">200372<!--Buff: buff_Sim_isPerforming--></T>
        </U>
      </U>
    </V>
  </L>
  <V n="canonical_animation" t="enabled">
    <U n="enabled">
      <T n="factory">202543<!--AnimationElement: mic_NoCarry_Canonical--></T>
    </U>
  </V>
  <V n="content_score" t="disabled" />
  <T n="display_name">0xB9B0E62B<!--String: "Practice Acting"--></T>
  <V n="display_name_overrides" t="testable">
    <U n="testable">
      <L n="overrides">
        <U>
          <V n="new_display_name" t="disabled" />
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  <U n="display_name_text_tokens">
    <L n="tokens">
      <V t="participant_type">
        <U n="participant_type">
          <V n="objects" t="from_participant">
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              <E n="participant">Object</E>
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    </L>
  </U>
  <L n="interaction_category_tags">
    <E>Interaction_Super</E>
    <E>Interaction_All</E>
    <E>Interaction_Practice_Acting</E>
    <E>Interaction_Skill_Acting</E>
  </L>
  <L n="mood_list">
    <T>14634<!--Mood: Mood_Confident--></T>
  </L>
  <V n="outcome" t="single">
    <U n="single">
      <U n="actions">
        <L n="events_to_send">
          <E>actorCareer_PrePerformance_PracticeLines</E>
        </L>
      </U>
    </U>
  </V>
  <V n="route_start_balloon" t="enabled">
    <U n="enabled">
      <U n="balloon">
        <L n="balloon_choices">
          <U>
            <V n="item" t="balloon_icon">
              <U n="balloon_icon">
                <V n="icon" t="participant">
                  <U n="participant">
                    <L n="participant_type">
                      <E>Object</E>
                    </L>
                  </U>
                </V>
              </U>
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          </U>
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        <L n="balloon_target">
          <E>Actor</E>
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  <E n="scoring_priority">NORMAL</E>
  <T n="subaction_selection_weight">1</T>
  <E n="target_type">OBJECT</E>
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        <E n="who">Actor</E>
      </U>
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  </L>
  <T n="time_overhead">30</T>
</I>
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<I c="SocialSuperInteraction" i="interaction" m="interactions.social.social_super_interaction" n="si_Touching_ActingSkill_Routines_Practice" s="196037">
  <V n="_icon" t="participant">
    <U n="participant">
      <L n="participant_type">
        <E>TargetSim</E>
      </L>
    </U>
  </V>
  <L n="_party_size_weight_tuning">
    <U>
      <T n="y">100</T>
    </U>
    <U>
      <T n="x">1</T>
      <T n="y">100</T>
    </U>
    <U>
      <T n="x">2</T>
      <T n="y">50</T>
    </U>
    <U>
      <T n="x">3</T>
      <T n="y">0</T>
    </U>
    <U>
      <T n="x">4</T>
    </U>
  </L>
  <V n="_saveable" t="enabled" />
  <T n="_social_group_type">16397<!--JigGroup: group_Romance--></T>
  <L n="_static_commodities" />
  <V n="affordance_to_push_on_target" t="push_affordance">
    <T n="push_affordance">200562<!--SocialSuperInteraction: si_Touching_ActingSkill_TargetSimRoutine--></T>
  </V>
  <T n="allow_autonomous">False</T>
  <T n="attention_cost">1</T>
  <V n="basic_content" t="flexible_length">
    <U n="flexible_length">
      <V n="allow_holster" t="use_default" />
      <L n="conditional_actions">
        <V t="literal">
          <U n="literal">
            <L n="conditions">
              <V t="time_based">
                <U n="time_based">
                  <T n="max_time">120</T>
                  <T n="min_time">60</T>
                </U>
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            </L>
            <E n="interaction_action">EXIT_NATURALLY</E>
            <L n="tests">
              <L>
                <V t="location">
                  <U n="location">
                    <U n="location_tests">
                      <V n="is_venue_type" t="enabled">
                        <U n="enabled">
                          <T n="negate">True</T>
                          <T n="venue_type">190058<!--Venue: venue_ActingStudio--></T>
                        </U>
                      </V>
                    </U>
                  </U>
                </V>
              </L>
              <L>
                <V t="location">
                  <U n="location">
                    <U n="location_tests">
                      <V n="is_venue_type" t="enabled">
                        <U n="enabled">
                          <T n="venue_type">190058<!--Venue: venue_ActingStudio--></T>
                        </U>
                      </V>
                    </U>
                  </U>
                </V>
                <V t="sim_info">
                  <U n="sim_info">
                    <V n="npc" t="enabled">
                      <T n="enabled">True</T>
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            </L>
          </U>
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        <V t="list_reference">
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                <U n="time_based">
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                  <T n="min_time">20</T>
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            <E n="interaction_action">EXIT_NATURALLY</E>
            <L n="tests">
              <L>
                <V t="location">
                  <U n="location">
                    <U n="location_tests">
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                        <U n="enabled">
                          <T n="venue_type">190058<!--Venue: venue_ActingStudio--></T>
                        </U>
                      </V>
                    </U>
                  </U>
                </V>
                <V t="sim_info">
                  <U n="sim_info">
                    <V n="npc" t="enabled" />
                  </U>
                </V>
              </L>
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          </U>
        </V>
        <V t="list_reference">
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        </V>
        <V t="list_reference">
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        </V>
        <V t="list_reference">
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        </V>
      </L>
      <V n="content" t="looping_content">
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            <T n="factory">196042<!--AnimationElement: actingSkill_Practice_Social--></T>
          </U>
        </U>
      </V>
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              <U n="statistic_change">
                <T n="advertise">False</T>
                <T n="amount">1</T>
                <T n="stat">16658<!--Commodity: motive_Social--></T>
              </U>
            </V>
            <V t="dynamic_skill">
              <U n="dynamic_skill">
                <U n="skill_loot_data_override">
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                  <T n="stat">194727<!--Skill: statistic_Skill_AdultMajor_Acting--></T>
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            </V>
            <V t="dynamic_skill">
              <U n="dynamic_skill">
                <U n="skill_loot_data_override">
                  <E n="effectiveness">StandardPeriodic</E>
                  <T n="stat">194727<!--Skill: statistic_Skill_AdultMajor_Acting--></T>
                </U>
                <E n="subject">TargetSim</E>
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            </V>
            <V t="statistic_set_max">
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                <T n="advertise">False</T>
                <T n="stat">125579<!--Commodity: commodity_Buff_InsiderTrait_MissHangingOut--></T>
                <L n="tests">
                  <L>
                    <V t="relationship">
                      <U n="relationship">
                        <U n="relationship_score_interval">
                          <T n="lower_bound">35</T>
                          <T n="upper_bound">100</T>
                        </U>
                        <L n="target_sim">
                          <E>TargetSim</E>
                        </L>
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                    </V>
                    <V t="trait">
                      <U n="trait">
                        <L n="whitelist_traits">
                          <T>125437<!--Trait: trait_Insider--></T>
                        </L>
                      </U>
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                </L>
              </U>
            </V>
          </L>
        </U>
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    </U>
  </V>
  <L n="basic_extras">
    <V t="loot">
      <U n="loot">
        <L n="loot_list">
          <T>162659<!--LootActions: loot_Commodity_Culling_GhostAdd_target--></T>
        </L>
      </U>
    </V>
    <V t="buff">
      <U n="buff">
        <U n="buff_type">
          <V n="buff_reason" t="enabled">
            <T n="enabled">0x9C09275F<!--String: "(From Being in a social group with at least 3 Sims)"--></T>
          </V>
          <T n="buff_type">125555<!--Buff: buff_Trait_WithMyFriends--></T>
        </U>
        <L n="subject">
          <E>Actor</E>
          <E>SocialGroupSims</E>
          <E>TargetSim</E>
        </L>
        <L n="tests">
          <L>
            <V t="social_group">
              <U n="social_group">
                <V n="threshold" t="enabled">
                  <U n="enabled">
                    <T n="value">3</T>
                  </U>
                </V>
              </U>
            </V>
          </L>
        </L>
      </U>
    </V>
    <V t="loot">
      <U n="loot">
        <L n="loot_list">
          <T>157124<!--LootActions: loot_Toddler_RemovedLeftBehind--></T>
        </L>
        <V n="timing" t="at_beginning" />
      </U>
    </V>
  </L>
  <V n="basic_reserve_object" t="disabled" />
  <T n="category">195699<!--PieMenuCategory: pieMenuCategory_ActingSkill_NoTips--></T>
  <V n="content_score" t="disabled" />
  <T n="display_name">0xB9B0E62B<!--String: "Practice Acting"--></T>
  <V n="display_name_overrides" t="testable">
    <U n="testable">
      <L n="overrides">
        <U>
          <V n="new_display_name" t="disabled" />
          <L n="test">
            <L>
              <V t="mood">
                <U n="mood">
                  <T n="mood">14634<!--Mood: Mood_Confident--></T>
                </U>
              </V>
            </L>
          </L>
        </U>
      </L>
    </U>
  </V>
  <U n="display_name_text_tokens">
    <L n="tokens">
      <V t="participant_type">
        <U n="participant_type">
          <V n="objects" t="from_participant">
            <U n="from_participant">
              <E n="participant">Actor</E>
            </U>
          </V>
        </U>
      </V>
      <V t="participant_type">
        <U n="participant_type">
          <V n="objects" t="from_participant">
            <U n="from_participant">
              <E n="participant">Object</E>
            </U>
          </V>
        </U>
      </V>
    </L>
  </U>
  <V n="idle_animation" t="enabled">
    <U n="enabled">
      <T n="factory">11570<!--AnimationElement: Listen_Listen_Looping_basic--></T>
    </U>
  </V>
  <T n="ignore_group_socials">False</T>
  <L n="interaction_category_tags">
    <E>Interaction_SocialSuper</E>
    <E>Interaction_Super</E>
    <E>Interaction_All</E>
    <E>Interaction_SocialAll</E>
    <E>Interaction_Social_Touching</E>
    <E>Interaction_Practice_Acting</E>
    <E>Interaction_Social_Contagious</E>
  </L>
  <T n="invite_in_after_interaction">True</T>
  <L n="joinable" />
  <U n="listen_animation">
    <T n="factory">11570<!--AnimationElement: Listen_Listen_Looping_basic--></T>
  </U>
  <L n="mood_list">
    <T>14634<!--Mood: Mood_Confident--></T>
  </L>
  <V n="outcome" t="single">
    <U n="single">
      <U n="actions">
        <L n="events_to_send">
          <E>actorCareer_PrePerformance</E>
          <E>actorCareer_PrePerformance_PracticeLines</E>
        </L>
        <L n="loot_list">
          <T>11032<!--LootActions: Rel_Gain_Medium--></T>
        </L>
      </U>
    </U>
  </V>
  <U n="progress_bar_enabled">
    <T n="bar_enabled">False</T>
  </U>
  <L n="provided_affordances">
    <U>
      <T n="affordance">195072<!--SuperInteraction: actingSkill_WatchRoutine--></T>
    </U>
  </L>
  <T n="relationship_scoring">True</T>
  <E n="scoring_priority">NORMAL</E>
  <V n="sim_affinity_posture_scoring_data" t="enabled">
    <U n="enabled">
      <L n="my_scoring">
        <U>
          <V n="affinity_strategy" t="relationship_based" />
          <T n="negate_tag">True</T>
          <E n="running_interaction_tag">Sleeping</E>
        </U>
        <U>
          <V n="affinity_strategy" t="avoid" />
          <E n="running_interaction_tag">Very_Loud</E>
        </U>
      </L>
      <L n="my_tags">
        <E>Loud</E>
        <E>Chat</E>
      </L>
    </U>
  </V>
  <T n="subaction_selection_weight">1</T>
  <V n="super_affordance_compatibility" t="literal">
    <U n="literal">
      <V n="default_inclusion" t="include_all">
        <U n="include_all">
          <L n="exclude_affordances">
            <T>182089<!--SuperInteraction: sim_CreateCarryUmbrella--></T>
            <T>195072<!--SuperInteraction: actingSkill_WatchRoutine--></T>
          </L>
        </U>
      </V>
    </U>
  </V>
  <V n="super_affordance_klobberers" t="enabled">
    <V n="enabled" t="literal">
      <U n="literal">
        <V n="default_inclusion" t="exclude_all">
          <U n="exclude_all">
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              <T>182089<!--SuperInteraction: sim_CreateCarryUmbrella--></T>
              <T>195072<!--SuperInteraction: actingSkill_WatchRoutine--></T>
            </L>
          </U>
        </V>
      </U>
    </V>
  </V>
  <L n="supported_posture_type_filter">
    <U>
      <E n="participant_type">Actor</E>
      <T n="posture_type">15537<!--MobilePosture: posture_Stand--></T>
    </U>
    <U>
      <E n="participant_type">TargetSim</E>
      <T n="posture_type">15537<!--MobilePosture: posture_Stand--></T>
    </U>
  </L>
  <E n="target_type">TARGET_AND_GROUP</E>
  <L n="test_globals">
    <V t="sim_info">
      <U n="sim_info">
        <V n="ages" t="specified">
          <L n="specified">
            <E>TEEN</E>
            <E>YOUNGADULT</E>
            <E>ADULT</E>
            <E>ELDER</E>
          </L>
        </V>
        <V n="species" t="specified">
          <U n="specified">
            <L n="species">
              <E />
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          </U>
        </V>
        <E n="who">TargetSim</E>
      </U>
    </V>
    <V t="sim_info">
      <U n="sim_info">
        <V n="ages" t="specified">
          <L n="specified">
            <E>TEEN</E>
            <E>YOUNGADULT</E>
            <E>ADULT</E>
            <E>ELDER</E>
            <E>CHILD</E>
          </L>
        </V>
        <V n="species" t="specified">
          <U n="specified">
            <L n="species">
              <E />
            </L>
          </U>
        </V>
        <E n="who">Actor</E>
      </U>
    </V>
    <V t="test_set_reference">
      <T n="test_set_reference">129700<!--TestSetInstance: testSet_HasMet--></T>
    </V>
  </L>
  <T n="time_overhead">30</T>
</I>
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