Product: Command & Conquer Remastered
Summarize your bug GDI 8B campaign: civilians kill themselves on tiberium fields and attack GDI
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Civilians have insane AI, going far away from the village over several minutes wandering on tiberium fields and quickly dying there resulting in mission failure. Also few civilians attack GDI forces on approach or they attack hospital building leaving no choice but to kill them. Replayed mission several times with same results.
What happens when the bug occurs? Mission failure happens.
What do you expect to see? Civilians not wondering too far away from the village. Civilians not attacking hospital building or GDI forces.
I don't remember whether original C&C had same problems, may be I've played 8A instead at the time.
But its extremely frustrating not being able to complete the mission because civilians frequently attempt suicides. I've cleared tiberium near village with harvesters, but thats not stopping them to find another remote field and die on it. Or may be I'm just that unlucky.
Solved! Go to Solution.
June - last edited June
@NyergudsThe freaked out civilian randomly shooting the hospital/Moebius/your units/other civilians is not a bug. That one civilian would do that back in the day too. I always had to put down that 1 civilian (I owned CnC95 if that makes a difference, I have no idea what revision number that was). It's never "them" it's only that 1 freaked out one; it's always the same one. Yellow shirt. Doesn't just wander but does the freaked out running animation all over and takes potshots. And I always saw it as a nice touch the old school devs added; to show there's 1 civvie losing his mind.
A lot of people in here seem to be... misremembering. That one civilian is always and has always been "that one civilian."
Sure maybe a fan/unofficial patch "fixed" that (as if it were "broken" and needed "fixing..." I don't think it did...), but honestly that's irrelevant. The official game always had that 1 guy freaking out.
The mission script does not lie. The entire Neutral player side does not see GDI as allies. That's not just one guy. The only reason you only see it happening on that one guy is that he's the only one with a gun. But if any civilian buildings would get destroyed and they happen to spawn more civilians of the C1 or C7 types (the same types used as technicians) they would also attack you.
And there is no "freaking out" involved; that is the normal behaviour for civilians while waiting for their weapon cooldown to finish so they can take 10 more shots.
And if such an armed civilian decides to attack Dr Mobius, you are given the choice between letting a vital mission target get killed, or personally killing another vital mission target. You are only allowed to lose 8 civilians before the mission fails.
So, no, that is not intended behaviour. It is most certainly a bug.
I've been looking at legacy C&C in youtube for that mission replays: civilians don't move at all there, they don't attack anything or leave their positions.
So its an issue with remaster only.
Hello, Ive been playing this game for 25 years.
This mission is one of the hardest ones because civilians do suicide and atack GDI.
It was the same in way in the 1995 originals, DDoS, OpenRA and Browser C&C.
Can confirm this issue, in fact the civilians died so fast on one of my runs, I didnt even complete my tiberium ref. Attempted this mission 6 times, harvested all tiberium, and placed rocket soldiers to prevent the helicopters. Civilians die before i can put any kind of army together to attack the Nod base
I had to sandbag the area so that the civilians wouldn't wander into the field. Even then, one or two of them would die, but enough would survive such that I could complete the mission. It definitely took me by surprise how often they would wander into the field if I didn't do so.
June - last edited June
Careful what "legacy" you look at though; my 1.06 patch for C&C95 makes fixes in that mission.
The civilians will always wander around, though. But them attacking you is certainly a bug.
In my case the green shirt civilian is the only one shooting my forces...
I was wondering if that would be normal or not in the base game because its just when nod uses his propaganda tricks