November 2019
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone XS Max
OS Version 13.2
Ally Code: (Find it here: http://bit.ly/AllyCode ) 663644965
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Tactical Awareness on Fives is bugged. If a clone is about to die the damage goes through kills the clone and then Fives kills himself. This is ruining the entire team. Please fix.
Steps: How can we find the bug ourselves? One guaranteed way is to have Padme kick echo. Everyone will assist. Echo dies from the damage and then Fives sacrifices himself but Echo remains dead.
Connection Type Mobile
Please select your region North America
Country United States
Tactical Awareness on Fives is bugged. If a clone is about to die the damage goes through kills the clone and then Fives kills himself. This is ruining the entire team. Please fix.
Solved! Go to Solution.
November 2019
Hi all,
@Player_dlemb9so is correct. Any kind of healing prevention (healing immunity, shock, etc.) will prevent the 100% health recovery resulting in the unit being defeated despite Five's sacrifice.
Additionally, if there are assists, it is possible that the damage dealt during the assists is higher than the amount of healing and therefore can still defeat that unit.
November 2019
November 2019 - last edited November 2019
"they recover 100% heath and Fives is defeat instead". But your toon had shock, so they can't recover health.
I don't know if that's the intended behaviour, but the description is accurate with what's happening in your video.
November 2019
Hi all,
@Player_dlemb9so is correct. Any kind of healing prevention (healing immunity, shock, etc.) will prevent the 100% health recovery resulting in the unit being defeated despite Five's sacrifice.
Additionally, if there are assists, it is possible that the damage dealt during the assists is higher than the amount of healing and therefore can still defeat that unit.
November 2019
November 2019
@EA_HighCommand Could you please confirm that this is indeed an intended change? Prior to this update, Echo and Rex regained protection but stayed at 1 health, which is also the in game description.
November 2019
February 2020 - last edited February 2020
I took a screenshot of your video detailing further what the issue is. Hopefully this sums it up: as you can see in the screenshot, Echo is taking two types of damage, one special from BSF basic and then an additional from something that eludes me. This is what causes the bug, multiple sources of damage on a single attack and I started noticing it first with Ahsoka, but then also noticed it with Wild Lightning from BSF and then reproduced it with Thrawn on several occassions. I do not believe this is the intended action or at least the description of the zeta is very misleading.
It looks like this image can't be resized, so I'll post a copy of it as well.
Edit x2: So it's the expose that procs the second source of damage. I now imagine any expose will also nullify the sacrifice to work as intended. It's late here and this post is fairly old, but I'm fairly confident that this is what is happening.
February 2020
February 2020