Firing range SFX carries over between games (prolific issue)

by jnub64
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Firing range SFX carries over between games (prolific issue)

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To put it plainly, I can hear sound effects from other people's firing ranges in my own firing range.  Some examples of these include defensive bombardments, gas traps and gravity lifts.  In addition to this, the screen shake from these abilities also carries over.  This that when somebody places down a defensive bombardment in their own firing range, I can both hear and see the effects from them.  This issue has existed at least since I personally started playing the game in Season 7 and barely ever gets mentioned, so I thought I'd bring it up because it is very real and doesn't get the attention it deserves.  

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