September 2021 - last edited November 2021 by crinrict
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.79.93.1030
What expansions, game packs, and stuff packs do you have installed? Get to Work, Get Together, City Living, Cats and Dogs, Seasons, Get Famous, Island Living, Discover University, Outdoor Retreat, Spa Day, Dine Out, Vampires, Strangerville, Parenthood, Realm of Magic, Journey to Batuu, Paranormal, Perfect Patio, Cool Kitchen, Spooky, Kids Room, Backyard, Bowling Night, Fitness, Toddler, My First Pet, Moschino, Tiny Living, Cottage Living, Dream Home Decorator, Nifty Knitting, Country Kitchen, Throwback Fit
Steps: How can we find the bug ourselves? Have a sim who is attempting Spa Day's Self Care aspiration and have them provide wellness services; manicure, pedicure, massages, etc. for one NPC sim.
What happens when the bug occurs? After providing 10 services, per the goal's instruction, the goal does not complete.
What do you expect to see? The goal should complete after providing the 10 wellness paid services.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. This is part of the Spa Day refresh update.
I moved mods out, deleted the localthumbcache file and started a new game. My sim provided 10 of the wellness services for the same NPC sim, yet the goal did not complete. The goal to "become a spa regular" is updating (though not for massages, listed in a separate report) but the "regular customer" goal appears to be broken.
Edit: I have since had the same NPC sim participate in three yoga classes for a total of 13 paid services, yet the "regular customer" goal has not completed.
Edit By Crinrict: Added Tag to Title
Solved! Go to Solution.
November 2021
Does your Sim desire to be a Self Care Specialist, but they are having trouble managing to keep regular clients so they never achieve this goal? It should be resolved now, so go get it, get it, get it.
Fixed in Patch 1.82.99/1.50
If you're still experiencing this issue, please create a new thread.
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
September 2021
Based on my understanding, there are two requirements: max relationship and have sim (not sure which one) receive RepeatCustomer relbit. First part is a non-issue, but how you you get that bit? All I found in the game files were some actions where sim has to be an npc with this aspiration as well as the following lines found in RelationshipTrack_Wellness_RepeatCustomer:
<T n="_neutral_bit">272564<!--RelationshipBit: relationshipBit_RepeatCustomer--></T>
<V n="bit_data_tuning" t="bit_set">
<U n="bit_set">
<L n="bit_data">
<U>
<T n="add_value">0</T>
<T n="bit">272564<!--RelationshipBit: relationshipBit_RepeatCustomer--></T>
<T n="remove_value">-50</T>
</U>
</L>
</U>
</V>
<T n="decay_rate">0</T>
<T n="min_value_tuning">0</T>
September 2021 - last edited September 2021
@kusurusuthe way the wellness objects work seems to be a weird mix of loot actions that the customer initiates and then the effects get applied to the spa worker, or the other way around. So I wouldn't get too hung up on trying to figure that out.
I still think this particular issue is that the objective doesn't specify a particular relationship track that the objective should be checking - which I think is the repeat customer wellness track that matches. In the loots for wellness actions, it sets the repeat customer relbit but then also gives a small +10 increase to the relationship track, which maxes at 100, so that makes sense when you see that the goal is to have a regular customer with 10 interactions - because 10x10 = 100.
The TDESC for objective says that if no relationship track is specified for the relationship score interval, then it will use the global default, which I have no idea what that is, but I don't think it works for completing the goal.
September 2021 - last edited September 2021
@simvasionglobal default (REL_INSPECTOR_TRACK) is currently set as LTR_Friendship_Main (in relationships.global_relationship_tuning xml)
p.s. Cindy (pleasantsims) claims in her blog that this task is doable
September 2021
September 2021 - last edited September 2021
@simvasionexactly, that's why I'm looking for any hidden obstacles explaining why it didn't work
September 2021 - last edited September 2021
NPC Sim with max friendship level, I've provided him with at least 12 services, and I don't have credit yet (I wasn't counting at first but I have been tonight). So something's either broken or really not clear.
There's two possibilities that immediately come to mind:
My bet is on #2 since the Sim in question has requested maybe half of the services rendered, and for the rest he was invited by my played Sim. But I have no way to know that for sure.
Update: After some more testing tonight, I've ruled out #2, at least as the only factor. I did 10 more transactions with the same Sim, and he initiated all of them:
Hand Massage: 4
Foot Massage: 1
Manicure: 3
Pedicure: 2
Two other factors I can think to mention are that I had an existing relationship with this Sim prior to the SD update, and the Sim in question is one of the Spellcaster Sages. It's possible either of those is preventing this from working somehow.
For anyone interested in my testing methodology:
I guess I'm going to table this Aspiration for now until either someone figures out the secret sauce or whatever bug is happening gets fixed.
September 2021 - last edited September 2021
@kusurusu wrote:@simvasionexactly, that's why I'm looking for any hidden obstacles explaining why it didn't work
I think I've identified the problem. In the loot action for giving the repeat customer relbit and relationship track (loot_aspiration_wellness_repeatcustomer), the test criteria is for the sim running the loot action to have the Self Care Specialist aspiration, but really this should be targeting the sim tending the table, not the customer.
That means, in the cases where people have seen this working, it's probably because the sim they are using as a customer also has the Self Care Specialist aspiration active, and they get to max 100 friendship with them.
Adding the "who" line to the test will get it working correctly for services from the massage chair, yoga and mediation classes like this:
<L n="tests"> <L> <V t="selected_aspiration_test"> <U n="selected_aspiration_test"> <T n="aspiration">270857<!--wellness_SelfCareSpecialist--></T> <E n="who">TargetSim</E> </U> </V> </L> </L>
The massage tables will need to run an alternative version where the "who" is the savedactor instead like this:
<L n="tests"> <L> <V t="selected_aspiration_test"> <U n="selected_aspiration_test"> <T n="aspiration">270857<!--wellness_SelfCareSpecialist--></T> <E n="who">SavedActor1</E> </U> </V> </L> </L>
As well as having every reference in the rest of the tuning file where it says "TargetSim" switched over to "SavedActor1".
If anyone playing on PC/Mac and is ok with using mods, I have made a mod for this issue that works by adding in the missing target references so that the loot action runs correctly and gives both your Self Care Specialist and the customer the correct repeat customer relationship gains. You can find a link to my mod site in the Common Game Fixing Mods post. It's called "Wellness Aspiration Fixes".
September 2021
September 2021