June 2020 - last edited June 2020
@Colour_of_SnowThank you for replying. It seems that the neighboring lots in Port Promise and other worlds aren’t promised to turn green.
June 2020
I think we need to ask EA to add un update service on the state of other lots even when you're not on them.
iT'S ALMOST IMPOSIBLE to change the ecofootprint of a lot with only buid objects and staying on those lots all the time to keep em industrial/green is not an option.
June 2020
@KeenKB Anytime! Yeah, seems like it 😅
June 2020
June 2020
June 2020
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
June 2020
Also if you turn them green through gameplay means. I first discovered the bug when trying to make Foxbury go green by adding green build elements and objects, enacting eco-friendly N.A.P.s, and having my student sim install eco upgrades on all appliances. That said, however, I had already updated the campus with lots I downloaded from the gallery a long time ago, when Discover University first came out, so I can't be certain that having a downloaded lot is not a trigger for the bug.
June 2020
Upon further reflection and reading a number of eco footprint bug posts across the internet (not just on this site), I believe this problem, "Eco footprint changes too fast" (https://answers.ea.com/t5/Bug-Reports/UNSURE-ECO-Eco-Footprint-changes-too-fast/td-p/9180818), and "Eco footprint bar continuously declines after one fire" (https://answers.ea.com/t5/Bug-Reports/NEEDS-INPUT-ECO-Eco-Footprint-Bar-Continuously-Declines-After/...) to all be the same bug.
What it seems is happening is that the two types of eco footprint--by lot and by neighborhood, respectively--are not communicating with each other, such that you can change individual lots to green or industrial, but the neighborhood eco footprint calculation is not taking the lot scores into account. As a result, the neighborhood eco footprint bar, in what it perceives as the absence of any data, either drives relentlessly toward neutral or gets stuck on neutral.
As this is a major, central gameplay feature of the pack, I hope the developers will give this issue their immediate attention and release a fix for it soon.
(And just in case it helps to know this, I formerly worked as a professional game tester, so I have been both rigorous and meticulous in my information-gathering and testing of this bug.)
June 2020
June 2020
Hi guys
I merged 3 Eco footprint issues into one
As @rachelwolfe posted, it seems that it's generally something not working as intended and I think it's best to have one thread so the dev see that many people are affected.
If you pressed me too on any of these threads, you might need to do it again as me toos get lost when I merge.
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads