[FIXED] Creating sketches breaks Digitalastic Sketchpad

by willparkinson
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Original Post

Re: [NEEDS INPUT] Creating sketches breaks Digitalastic Sketchpad

EA Sims Team

Sul sul, @willparkinson!

First of all, thanks for taking the time to report this issue to us.

We are currently investigating this but we struggle a bit with the reproduction.

 

It would indeed help us a lot if we could take a look at your save file.

If you don't mind sharing it with our team, here is how you can send it over to us!

Thanks so much and have an awesome day!

Happy Simming! Party hat


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Message 11 of 19 (1,536 Views)
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Re: [NEEDS INPUT] Creating sketches breaks Digitalastic Sketchpad

★★★★ Pro

I recently had my digitalistic sketchpad break similarly, ie my sim could only use it to do paint by reference and it was worth nothing when I did sold it.  My sim was a digital artist and I know I was having him use it (I can't remember for sure if was using it to complete some freelancer gig tasks vs just using it for a painting, but I think it may have been for a gig) but what I did notice is that everything froze in my save but time continued to pass.  I had set my sims to do things so didn't realize right away, however, when I did notice, I started resetting them and resetting the sim using the sketch pad got everything working again however, after doing that the digitalistic sketchpad stopped working properly.   I just wrote it off as a one off until I saw this report here. 

 

Best regards,

Jennifer

Message 12 of 19 (1,503 Views)
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Re: [NEEDS INPUT] Creating sketches breaks Digitalastic Sketchpad

★★★ Pro

@SimGuruKuxiku  I am getting the same issue and it is creating a last exception for the sketchpad.  I will DM you my latest save file.  I am using the sketch impression option on the sketchpad.  My Sim is in the stylist career.

 

<report><version>2</version><sessionid>da11ae9fb6811cab5e5321f7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-02-26 18:18:06</createtime><buildsignature>Local.Unknown.Unknown.1.61.15.1020-1.200.000.440.Release</buildsignature><categoryid>carry_postures.py:704</categoryid><desyncid>da11ae9fb6811cab5e5321f7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: Unable to retrieve slot variable: &#13;&#10;&#13;&#10;StackVar: &#13;&#10;	Found: &#13;&#10;		Local Var var_map = _sims4_collections.frozendict({HAND: &lt;Hand.RIGHT = 2&gt;, INTERACTION_TARGET: object_Sketchpad(0x0fee0ad64e53a7ec), CARRY_TARGET: object_Sketchpad(0x0fee0ad64e53a7ec)})&#13;&#10;		Local Var slot_var = PostureSpecVariable.SLOT&#13;&#10;		Local Var dest_state = PostureState(stand:13153, posture_CarryNothing:12680, posture_CarryNothing:13154)&#13;&#10;		(&lt;PostureTransition: posture_CarryObject:13115 to posture_CarryNothing:13154&gt;)._interaction =  running sketchpad_Staging_SketchImpressionLoot:171034 on object_Sketchpad:0x0fee0ad64e53a7ec  (guaranteed)&#13;&#10;	Not Found: &#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 704, in append_exit_to_arb&#13;&#10;RuntimeError: Unable to retrieve slot variable: &#13;&#10;&#13;&#10;StackVar: &#13;&#10;	Found: &#13;&#10;		Local Var var_map = _sims4_collections.frozendict({HAND: &lt;Hand.RIGHT = 2&gt;, INTERACTION_TARGET: object_Sketchpad(0x0fee0ad64e53a7ec), CARRY_TARGET: object_Sketchpad(0x0fee0ad64e53a7ec)})&#13;&#10;		Local Var slot_var = PostureSpecVariable.SLOT&#13;&#10;		Local Var dest_state = PostureState(stand:13153, posture_CarryNothing:12680, posture_CarryNothing:13154)&#13;&#10;		(&lt;PostureTransition: posture_CarryObject:13115 to posture_CarryNothing:13154&gt;)._interaction =  running sketchpad_Staging_SketchImpressionLoot:171034 on object_Sketchpad:0x0fee0ad64e53a7ec  (guaranteed)&#13;&#10;	Not Found: &#13;&#10;&#13;&#10;rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>da11ae9fb6811cab5e5321f7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-02-27 05:22:36</createtime><buildsignature>Local.Unknown.Unknown.1.61.15.1020-1.200.000.440.Release</buildsignature><categoryid>carry_postures.py:704</categoryid><desyncid>da11ae9fb6811cab5e5321f7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: Unable to retrieve slot variable: &#13;&#10;&#13;&#10;StackVar: &#13;&#10;	Found: &#13;&#10;		Local Var var_map = _sims4_collections.frozendict({HAND: &lt;Hand.RIGHT = 2&gt;, INTERACTION_TARGET: object_Sketchpad(0x0fee0ad9d3307551), CARRY_TARGET: object_Sketchpad(0x0fee0ad9d3307551)})&#13;&#10;		Local Var slot_var = PostureSpecVariable.SLOT&#13;&#10;		Local Var dest_state = PostureState(stand:15923, posture_CarryNothing:15828, posture_CarryNothing:15924)&#13;&#10;		(&lt;PostureTransition: posture_CarryObject:15908 to posture_CarryNothing:15924&gt;)._interaction =  running sketchpad_Staging_SketchImpressionLoot:221487 on object_Sketchpad:0x0fee0ad9d3307551  (guaranteed)&#13;&#10;	Not Found: &#13;&#10;)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 704, in append_exit_to_arb&#13;&#10;RuntimeError: Unable to retrieve slot variable: &#13;&#10;&#13;&#10;StackVar: &#13;&#10;	Found: &#13;&#10;		Local Var var_map = _sims4_collections.frozendict({HAND: &lt;Hand.RIGHT = 2&gt;, INTERACTION_TARGET: object_Sketchpad(0x0fee0ad9d3307551), CARRY_TARGET: object_Sketchpad(0x0fee0ad9d3307551)})&#13;&#10;		Local Var slot_var = PostureSpecVariable.SLOT&#13;&#10;		Local Var dest_state = PostureState(stand:15923, posture_CarryNothing:15828, posture_CarryNothing:15924)&#13;&#10;		(&lt;PostureTransition: posture_CarryObject:15908 to posture_CarryNothing:15924&gt;)._interaction =  running sketchpad_Staging_SketchImpressionLoot:221487 on object_Sketchpad:0x0fee0ad9d3307551  (guaranteed)&#13;&#10;	Not Found: &#13;&#10;&#13;&#10;rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
Message 13 of 19 (1,434 Views)

Re: [NEEDS INPUT] Creating sketches breaks Digitalastic Sketchpad

EA Sims Team

Thanks so much, @canelacaliente! I will add it to our investigation ticket!

Much appreciated!!! Party hatStandard smile


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Message 14 of 19 (1,423 Views)
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Re: [FIXED] Sketchpad - Loses all menu choices except "Paint from Reference

★★★ Newbie

Just bought the game yesterday and I got this bug. Base game only.

Message 15 of 19 (1,389 Views)
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Re: [FIXED] Sketchpad - Loses all menu choices except "Paint from Reference

Hero
@Bedllam Moving this over to the current thread on this.

Do you remember what interaction broke it for you ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 16 of 19 (1,361 Views)
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Re: [FIXED] Sketchpad - Loses all menu choices except "Paint from Reference

★★★ Newbie

Mine is doing the same, I play on xbox one, I dont have any packs, just base game, it worked fine for a while, then my sim in the style influencer career did the sketch impression interaction on it a couple times and then it changed to this, it just has pant from reference, put in inventory and the grayed out high performance upgrade because my sim isnt level 4 handiness. I sold it and bought a new one and it worked again, but then I tried to sketch on it to finish the 2 hours and the new one has stopped working now too.

Message 17 of 19 (1,289 Views)
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Re: [FIXED] Sketchpad - Loses all menu choices except "Paint from Reference

★ Apprentice

I just had the same issues start in the last couple of days, but the only lastexceptions I see don't even mention the sketchpad.  I have never had mods on this installation, all packs.  I have two sims in this household, one who is a style influencer, one who is a freelance digital artist, so both use sketchpads.  I've seen each of their digitalistic sketchpads suddenly with few available interactions and sell value of 0 simoleons.  It's quite annoying having to replace them all the time... thank goodness for the money cheats.

Message 18 of 19 (1,221 Views)
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Re: [FIXED] Sketchpad - Loses all menu choices except "Paint from Reference

Hero

Style Influencer Sims now perform Quick Sketch Impression without breaking the Digital Sketchpad. Be kind with your tools and toys.

Fixed in Patch 1.68.154/ 1.33

If you're still experiencing this issue, please create a new thread.

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 19 of 19 (5,095 Views)