Re: Diagonal Analog Input is Too Weak

by SD13_CAGE
Reply

Original Post

Accepted Solution

Diagonal Analog Input is Too Weak

[ Edited ]
★★★ Apprentice

Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
What is your gamertag/PSN ID/EA Account name? goon_steppin
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' Flight
What were you doing when the bug occurred? Step by Step detail is helpful. Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
Where did this issue occur? Please include menu name or in game location. Flight. Always
When did this happen? (dd.mm.yy hh:mm) 01.10.20 12:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
What do you expect to see? Maybe put yaw/pitch/roll max input at 50% so that diagonal input qualifies as max input. I'm not sure. Ace Combat games might be good for reference.
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? None
Which customizations (if any) were you using? None

Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
What is your gamertag/PSN ID/EA Account name? goon_steppin
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' Flight
What were you doing when the bug occurred? Step by Step detail is helpful. Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
Where did this issue occur? Please include menu name or in game location. Flight. Always
When did this happen? (dd.mm.yy hh:mm) 01.10.20 12:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
What do you expect to see? Maybe put yaw/pitch/roll max input at 50% so that diagonal input qualifies as max input
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? None
Which customizations (if any) were you using? None

Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
What is your gamertag/PSN ID/EA Account name? goon_steppin
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' Flight
What were you doing when the bug occurred? Step by Step detail is helpful. Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
Where did this issue occur? Please include menu name or in game location. Always
When did this happen? (dd.mm.yy hh:mm) 02.10.20 12:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
What do you expect to see? Maybe set max input threshold of yaw/pitch/roll to 50% of the stick input, so that diagonal input counts as max input.
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? None
Which customizations (if any) were you using? None

Message 1 of 92 (4,769 Views)

Accepted Solution

Re: Diagonal Analog Input is Too Weak

[ Edited ]
EA DICE Team

This post is marked as "solved" so it's easier to find and read for everyone.


 

Hi Pilots!

 

This has been flagged with our team, and we're investigating. There are a lot of issues being reported right now, so apologies if we're late responding on what's been picked up. 

 

Also, @SD13_CAGE  - as a heads up, @EA_Guy and @EA_Zoe haven't worked at EA in a few years, so don't expect a response from them any time soon :-)

View in thread

Message 26 of 92 (4,548 Views)

All Replies

Re: Diagonal Analog Input is Too Weak

[ Edited ]
★★ Apprentice

@goonShoeSame issue on PC with Xbox One Controller. I confirm it’s extremely frustrating.

Message 2 of 92 (4,561 Views)

Re: Diagonal Analog Input is Too Weak

[ Edited ]
★★ Apprentice

Someone made a video that perfectly demonstrates the issue

 

Message 3 of 92 (4,556 Views)

Re: Diagonal Analog Input is Too Weak

Message 4 of 92 (4,528 Views)

Re: Diagonal Analog Input is Too Weak

★★★ Apprentice

Thanks for posting that, I'll upvote there as well

Message 5 of 92 (4,508 Views)

Re: Diagonal Analog Input is Too Weak

★ Guide

It’s the same for me on the Xbox.

Message 6 of 92 (4,492 Views)

Re: Diagonal Analog Input is Too Weak

★★★★ Novice

This sounds like two different things reported here, and only one is a problem.

 

With default controls, pitch+yaw, a diagonal input seems to move the point of aim the same rate as on either axis alone, and that is totally desirable in my opinion because you move the stick in a circle and the point of aim moves in a perfect circle.  This is needed for muscle memory.  In the real world if a stick controlling pitch and yaw worked differently, I'd call that a bug because diagonal point of aim should never speed up.


The problem is with the AVIATOR controls, pitch+roll.  When you give full pitch input, and slowly rotate towards the side, the problem is obvious.  First your pitch rate drops gradually to about half - with zero roll up to 45 degrees.  When you hit 45 degrees it feels like half roll suddenly kicks in, with your half pitch.  As you rotate towards the side pitch continues to bleed off to zero as roll rate increases to the maximum.  Roll shouldn't be ignored in a huge cone on the y axis, and pitch shouldn't bleed off when the stick is held slightly off axis when yaw is not the other axis.


Full diagonal input should probably be mapped to full pitch and full roll.  Like a square mapping.  Stick mashed up from -45 to 45 degrees should be full pitch at least.  From 45 to 0, pitch should slide from full rate to none.  Maybe slightly different mapping would feel better with circular joystick movement, but full pitch should always be available in a large arc, and roll needs to be available when the stick is left or right of center in any condition.

Message 7 of 92 (4,461 Views)

Re: Diagonal Analog Input is Too Weak

★★★★ Novice

Same issue Xbox 360 controller on PC

Message 8 of 92 (4,394 Views)

Re: Diagonal Analog Input is Too Weak

★★★ Newbie
I have the same issue, when will an update fix this?
Message 9 of 92 (4,340 Views)

Re: Diagonal Analog Input is Too Weak

★★★★★ Newbie
@goonShoe I have this issue also
I assigned pitch/roll to the left Stick on PC Xbox controller and you cannot pitch and roll at any reasonable speed
Message 10 of 92 (4,324 Views)