July 2018
Product: Star Wars: Galaxy of Heroes
Platform:Android Tablet
What type of device are you experiencing the issue with? Nox
OS Version 6.1.0.1
Ally Code: (Find it here: http://bit.ly/AllyCode ) 158-957-683
What type of issue do you have? Gameplay
How often does the bug occur? Often (50% - 99%)
Summarize your bug Damage against teams with Darth Traya is incredibly low. It doesn't happen all the time, but once every couple of battles I will see a hit for a total of 3 damage. In the screenshot attached, Han received tenacity up, but that was the only buff he received since his last turn. 50% offense loss wouldn't drop his damage to 3. Also, it is not clear to me that Traya's leadership would persist after she died. The other member not shown is Sion.
Steps: How can we find the bug ourselves? All I can say is fight battles against Traya. I am running Rex, CLS, Han, DN, Thrawn. The team I was fighting had Traya lead, DN, Sion, Wampa, and Nest, but that enemy team composition is not always the same when the bug occurs.
Connection Type Wifi
Please select your region North America
Country United States
Damage against teams with Darth Traya is incredibly low. It doesn't happen all the time, but once every couple of battles I will see a hit for a total of 3 damage. In the screenshot attached, Han received tenacity up, but that was the only buff he received since his last turn. 50% offense loss wouldn't drop his damage to 3. Also, it is not clear to me that Traya's leadership would persist after she died. The other member not shown is Sion.
Solved! Go to Solution.
July 2018
Hi @ATMDemonHunter and thank you for the report.
Darth Tray's leader ability persists until the end of the encounter/battle, even when she is dead (all leader abilities are working that way).
Therefore, since Han gained his Tenacity Up outside of his turn, he correctly lost 50% offense. Depending on your opponent's Dart Nihilus stats and considering that Han's "Shots First" bonus attack is dealing 50% less damage anyways, it is completely possible to deal such a small damage number.
July 2018
Hi @ATMDemonHunter and thank you for the report.
Darth Tray's leader ability persists until the end of the encounter/battle, even when she is dead (all leader abilities are working that way).
Therefore, since Han gained his Tenacity Up outside of his turn, he correctly lost 50% offense. Depending on your opponent's Dart Nihilus stats and considering that Han's "Shots First" bonus attack is dealing 50% less damage anyways, it is completely possible to deal such a small damage number.
July 2018
Thank you for the quick response. Can you tell me which stats on DN would combine to cause this? If it's working as designed, then it's something I need to look out for before the fight begins...
July 2018
Let me give you some numbers that I think are relevant. My Han's offense is 2922. 50% less and then 50% less again is 730. DN's armor is 38.26% but I have armor penetration of 149. DN's TM was above 50% for the first shot, but I'm not sure whether it was reduced below 50% before or after the 2nd shot...so let's give benefit of the doubt and say I don't get the 75% additional damage for low TM. How would I calculate the range of damage Han would be expected to get?
July 2018
I think this is a little hard to figure out, since they don't make defense easy to understand. But from some of the calculators I've dug up and being generous with when the 500 damage variance is taken off, the lowest Ive calculated for a potential hit on Han's basic is a few hundred damage points. Add on top of that that Nihilus appears to have defense down in your photo.
July 2018
We've double checked it with the same team compositions and saw damage to Traya as low as 5 and damage to Nihilus as low as 2.
I will dig a bit more into it and see if I can get more information.
July 2018
OK, we've figured....the offense reduction is -100% since they are applied in total and not one after another, resulting in the low damage. This is working as intended.
July 2018
July 2018
I find this pretty incredible and is different than any math person would have ever believed. Does it work the same way for buffs? In other words, if you got two buffs out of turn, your damage is now effectively 0? I really think we need better words in game if this is how things work.
July 2018
This is wrong. The offense loss is supposed to be multiplicative not additive. If traya removes 50 and han loses 50 then Han should be at 25% offense not zero. How is this working as intended....?