January 2018
Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug After activating Chewie's slam (pressing F on PC), Chewie will start running, but won't stop when pressing F again.
What is your gamertag/PSN ID/EA Account name? DarthFDG
How often does the bug occur? Occasionally (10% - 49%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 1/12/18
What time did you see the bug? (HH:MM AM/PM) 10:00 PM
In what game mode did the bug occur? Heroes vs. Villains
What is your time zone? EST (IET) - GMT - 5:30
Steps: How can we find the bug ourselves? 1. Play as Chewie in HVV. 2. Initiate Ground Slam (press F) with enemies around. 3. After Chewie starts running, press F when he gets to the enemies.
What happens when the bug occurs? Chewie keeps running.
What do you expect to see? Slam the ground and damage those baddies!
Please select your region North America
AMD or Nvidia Model Number NVIDIA GTX 1060
sorry - don't have video
January 2018
January 2018
January 2018
@T0TALfps wrote:
This bug is a bit vague however it has been forwarded through to the team to investigate further. Thanks!
@T0TALfps - Instead of just saying it’s vague, how ‘bout you educate people on what would make it less vague?
Man, you guys need some serious training on customer communications!
January 2018
Possibly related is this post, in which @RashBustin says:
"Han Solo Shoulder Charge and Chewbacca's Slam Charge abilities are bugged in a sense that when you use them before they end, they cast again making you run even further."
Additionally, the narrator in this YouTube video discusses the charge slam starting at 6:17 and states:
"This has been a widespread issue that people have been voicing their complaints about for the past few days, but the charge slam is currently very inconsistent. Many times you'll activate it and rush forward, and when you try to activate it to slam, nothing will happen. Chewbacca will just keep running until he runs into something or just falls off the edge of a map. I've experienced this a handful of times already."
January 2018
@DarthFDG wrote:
@T0TALfps wrote:
This bug is a bit vague however it has been forwarded through to the team to investigate further. Thanks!@T0TALfps - Instead of just saying it’s vague, how ‘bout you educate people on what would make it less vague?
Man, you guys need some serious training on customer communications!
I was actually referring to the bug itself rather than the content of the bug report, but thanks for that!
January 2018
Thanks for mentioning me and glad to be a helping hand to you and the devs team.
January 2018 - last edited January 2018
January 2018
@bavisser1 wrote:
I play on XB1, so maybe this would work with other controls too. On xb1, slam is RB, so if u jump then RB, slam is immediate. Or tap RB 1st time to activate charge then 2nd time to activate slam. I personally just found out that Charge Slam has 2 stages, like a detonating a turret. Hope it helps. 🤞🏻
In your example its "activate slam" we're talking about. It doesn't work sometimes - i.e. he just keeps running.
January 2018