July 2020
Hmmm.. Crashes seem to have gone up again since the Mon Mothma build. Exactly the same libil2cpp stack trace as before, so I suspect it is using more RAM and my previous workaround has been foiled. Let's see
Normal operation previous build:
PID USER PR NI CPU% S #THR VSS RSS PCY Name
31616 u0_a211 16 -4 9% S 102 2137360K 638212K fg com.ea.game.starwarscapital_row
Normal operation new build:
PID USER PR NI CPU% S #THR VSS RSS PCY Name
19525 u0_a211 16 -4 6% S 106 2292008K 925312K fg com.ea.game.starwarscapital_row
Yup - the increased VSS is suspicious. It would be nice to be able to add more RAM to my device, but I can't! Might help matters for those people using emulators, though...
July 2020
How in the hell game can be as much bugged that it's freezing even in Bluestacks?
Yesterday once, today twice - and due to such poor game behavior I lost two good teams in Territory War and could not help my guild as much as I wanted and I should.
July 2020
July 2020
@Resmi9793 wrote:
@GladOS-013 ..?Maybe they could confirm it has been raised internally, or even better, what else is needed before they do. Is that really too much to ask?
wharp95 wrote:
@Resmi9793it seems, the issue is now flagged for further investigation on this post:
https://answers.ea.com/t5/Bug-Reports/Crash-in-arena-match-SLKR-vs-SLKR/m-p/9332083#M40960
Finally !
Ask and ye shall receive (several days ago).
July 2020
July 2020 - last edited July 2020
i'm not a fan of the silence. or the process. if this was another mobile game, you'd post a bug report and the dev team would get back with you on it. period.
This new game engine - is new for CG/swgoh, but the engine is not new for mobile games, devices, or even emulators.
there are so many other mobile games using Unity, games that do not suffer from this crashing issue. the fact that CG/EA are completely silent on this BIG issue is extremely unwise.
Hire someone who knows how to diagnose and solve the issue. do it fast. this is extremely bad for business.
This is a competitive game. we get a crash in TW, GA.. we just flat out lose. we get a crash in TB/arena/raids, we lose progress/rewards. idk how CG/EA expects they can sit silently on this issue and expect us to keep "supporting" the game... at this moment in time, when a simple crash can make you or your entire guild just flat out lose.
July 2020
Three freezing a yesterday. Once in ship arena did no harm.
Twice in GA which cost me the round.
Always in fleet battles.
Oddly the same time into battle.
July 2020
Screenshot of my Maximum RAM usage for swgoh, I have not had a crash using Note10+
July 2020
July 2020
To add into that, I do not ever actually close apps or actively manage my RAM usage. I leave Bluetooth and location on all the time.
Added a screenshot of my current RAM usage.