Adding a graphics glitch - when you draw a partial triangle/diagonal over a triangle/diagonal room, the walls do not extend to the same length as the room, and thus the joins are messy. For example, placing one triangular room atop another creates seamless joins:
But if you replace the facing wall with a half wall or fence, it looks like this:
Added an issue to the index regarding windows clipping through walls when placed on a diagonal that intersects the wall behind them. This is what the clipping looks like:
This is an overhead shot of the structure:
Windows that cause the effect include the Shantilly Framed Windows and Look At All This Stuff window (but any window with a good sized frame could create the effect).
Half walls do not join walls or half walls of a different heights seamlessly on a diagonal. This problem occurs when both pieces are diagonal and on some occasions where one piece is on a horizontal:
my issue is I cant place objects on a diagonal wall even if I allow for enough room it tells me the wall is not a wall. This was not an issue before the "update" and even though it says the issue is "fixed" when I look for a solution online the only thing I can find is people saying they used the bb.moveobjects cheat which is technically a cheat and not an actual solution to the problem. any actual help is appreciated.
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