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Re: Battlefield V - Summer Update Notes

by TTZ_Dipsy

Original Post

Battlefield V - Summer Update Notes

Community Manager

Hey folks,


Last week, we set in motion our plans to deploy the Summer Update for Battlefield V. 


We recognize that there are more important conversations taking place in the world today, so you haven’t seen us publish promotional material around the update this week, similar to how we have in the past on Battlefield V. 


We’re otherwise encouraging that we all take notice of what’s happening in the United States and ask how we can all do more, as we must do more.


Yesterday, we at EA committed ourselves to education and driving meaningful change through actions. This is a long-term commitment that you can read more about here.


Racism should not exist in our society. We stand with all of our African-American / Black colleagues and partners, families and friends, and everyone around the world who is ready to see it end.



Battlefield Community Manager
Twitter: PartWelsh



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Battlefield V - Summer Update


Today we’re informing you here of what to expect when the Summer Update goes live tomorrow morning. 


It’s a content-heavy update that adds two new maps, nine new weapons, six new vehicles, five new gadgets, and three new types of grenades.

The first of the two maps is the all-new Al Marj Encampment. Set in Libya, this is an infantry-only map, where you can expect both close-quarter fights and ranged combat depending on where you are on the battlefield. It’s 64 players on Conquest and Breakthrough, with additional configurations available on Squad Conquest and Team Deathmatch.


The second map is a redesigned and expanded Provence. The play area has been extended to include the farm land, and areas around the outskirts of town, bringing tanks into this battlefield on 64-player Conquest, and Breakthrough. 


Both of these maps feature the U.S. and German armies as the two playable factions, with additional changes having also been made to Twisted Steel and Panzerstorm. We’ll be following up with a similar adjustment on Al Sundan later this month; in the interim this map won’t feature in rotations while we make these changes. Twisted Steel and Panzerstorm will otherwise continue to operate as UK and German factions on Grand Operations and won’t be adjusted in this mode.


To further support these faction changes, new vehicles have been added to the U.S. faction, and we’ve increased the number of U.S. soldier characters by 14, with 2 additional soldier characters also being added to Japan.


In the full Update Notes below, I’ve listed out all of the new weapons, gadgets, and grenades being added in this update. Players who download and login to Battlefield V throughout the next few weeks will receive these items as login rewards, which you’ll be able to accept from the Armory, and equip via the Company. Later in June, these items will revert to the Company for purchase with Company Coin, for anyone who wasn’t able to login and claim the items during this time.


The update goes live tomorrow morning across all platforms starting at 07:00 UTC and I’ll keep you updated via the usual channels on its rollout.


Below you can read the complete set of changes coming as part of this update.

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Maps & Modes

New Maps:

  • Al Marj Encampment (Conquest, Breakthrough, TDM, Squad Conquest).

  • Provence (Conquest, Breakthrough, TDM, Squad Conquest).

Additional Changes:

  • Aerodrome - Removed the MG turret that was placed below the ground at the edge of the map.

  • Aerodrome - Removed the stationary weapon fortification that was placed into the ground near Sector F.

  • Al Sundan - This map has temporarily been removed from rotation whilst we address an issue with incorrect VO, following a change to the playable factions on this map. It will be returned to all rotations pending a Hotfix that we’ll be releasing as soon as possible.

  • Marita - Fixed a hole in the wall by Zervos Farm which could be exploited.

  • Panzerstorm - All standard modes now feature U.S. vs. Germany (except Grand Operations).

  • Panzerstorm - German Army is now set as the defending force.

  • Twisted Steel - All standard modes now feature U.S. vs. Germany (except Grand Operations).

  • Twisted Steel - Outpost - Fixed the floating barrels and barbed wire near Radio Tower A.

  • Twisted Steel - Outpost - Players should no longer be able to get stuck between the barrels and the bridge strut near tower D.

  • Underground - Fixed an exploit that could disable smoke effects.

  • Combined Arms - Fixed the missing tab on the end of round screen.

  • Firestorm - Players will no longer enter a bleed out state when playing solo mode.

  • Practice Range - Added the missing Panzerbüchse 39 & Boys AT Rifle bi-pod when using them on the range.

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Weapons & Gadgets

New Weapons:

  • Sjögren Shotgun (Support)

  • Chauchat (Support)

  • M3 Infrared (Recon)

  • K31/43 (Recon)

  • Welgun (Medic)

  • M1941 Johnson (Assault)

  • PPK/PPK Suppressed (all classes)

  • M1911 Suppressed (all classes)

  • Welrod (all classes)

New Gadgets:

  • Doppel-Schuss (Recon)

  • RMN 50 Grenade Launcher (Recon)

  • Pistol Flamethrower (Assault)

  • Shaped Charge (Support)

  • Kampfpistole (Support)

New Grenades:

  • Firecracker Grenade (all classes)

  • Demolition Grenade (all classes)

  • Type 99 Mine (all classes)

Additional Changes:

  • Add-on Grenade Launchers for the Tromboncino and M1 Garand now try to switch to the main ammo type instead of the pistol when the player runs out of ammo. If no primary weapon ammo is available, a switch will be made to the pistol as normal. We think that this will lead to a better combat flow when the player ends up in these scenarios.

  • The Breda M1935 PG’s fire switching sound can now be heard.

  • Fixed a bug where smoke grenades would sometimes detonate in different positions for different clients, or not detonate at all.

  • Unified the impact grenade's trajectory with the other frag grenades for improved consistency of grenade throws.

  • Slightly increased the time an impact grenade must travel, the amount it bounces off a surface, and detonation delay after bouncing. This won't substantially change the gameplay of the grenade, but will improve the pucker factor of having one of these thrown at you.

  • Fixed a bug with the Lunge Mine which would cause another knockback, when it had been selected again after a previous use.


New Vehicles:

  • A-20 bomber (U.S. Faction)

  • P-70 Night Fighter (U.S. Faction)

  • P-51D fighter plane (U.S. Faction)

  • P-51K fighter plane (U.S. Faction)

  • M8 Greyhound (U.S. Faction)

  • Puma Armored Car (German Faction)

Additional Changes:

  • Improved the transition to ragdoll when players die in a vehicle and made it so the vehicle/wreck is followed for the victim to make it a more interesting experience.

  • Fixed an issue with the Hachi that was causing it not to steer as well as intended when moving at higher speeds.

  • Smoke screen weapons on tanks and airplanes now properly block spots, and name tags.

  • Fixed a bug that would cause the vehicle UI to show an incorrect position of the cannon, if the player had used it, and then switched seats.

  • AA guns now suppress on the same level as other vehicle MGs.


  • 500lb bombs now have lowered blast damage, and increased irreparable damage to make it a two-pass kill.

BF-109 G2

  • Specialization tree changes to compete with P51K.

  • Start loadout includes spotting flares and 2x50kg bombs.

  • Engine or gun upgrade at tier 1.

  • Defensive options or finned barrels at tier 2.

  • Ground attack options or leading edge for tier 3.

  • Finally some less critical upgrades for tier 4.

BF-109 G6

  • Specialization tree changes to compete with P51D.

  • Start loadout includes nitrous, smoke, and 2x rockets.

  • Explosion protection or gun upgrade at tier 1.

  • Defensive options or finned barrels at tier 2.

  • Ground attack options or leading edge for tier 3.

  • Nitrous now functions in the same way as the super charger for the Pacific planes.

  • Finally some less critical upgrades for tier 4.

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New Soldier Characters:

  • 14 New U.S. Faction Soldiers.

  • 2 New Japan Faction Soldiers.

Additional Changes:

  • Additional fixes to prevent players from getting stuck in a bleeding out state. If this does not fix the problem, we hope that it will decrease the rarity from uncommon to rare.

  • Fixed a bug that would in some cases play the wrong voice over when a soldier spots a bomber.

UI & Other


  • Fixed an issue that would cause spotted enemies to not show on the mini-map if the player walked into their own smoke.

  • Added the missing descriptions for the Calliope and Hachi in the statistics tab.

Player feedback

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums or join us on the Battlefield V subreddit and Discord


Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.


You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.


You can reach them on Twitter @PartWelsh and @Braddock512.
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Message 1 of 42 (3,115 Views)

Re: Battlefield V - Summer Update Notes

★★★ Guide
I am excited for tomorrow
The weekend will be great.
Message 2 of 42 (3,096 Views)

Re: Battlefield V - Summer Update Notes

★★ Pro

look nice and cant wait, and sad about it the last game content.

but still disappointed about, Al Marj Encampment, infantry-only map.

and 64 player, infantry-only, Conquest, Breakthrough.

not my thing when I think, battlefield.


was the same for me on, Lofoten Islands and Provence, 2019 version.

and it was only 24 players, I think not sure on that, maybe it was less players.


sure I play infantry-only modes, from time to time. but it was only for fast games.

or if there is a challenge for it, for example tides of war did.


and can't see how, Provence is a new map, when it was from, tides of war chapter 4.

sure it got new things here and there, so it works for Conquest, Breakthrough. vehicles/airplanes.

but I would still say, it the same map, not a new one.


but I will sure still play it, it was just how I see things.

Message 3 of 42 (3,075 Views)

Re: Battlefield V - Summer Update Notes


Yeahhh baby the Sjogren is back!.


The new weapons alone should make everyone quite happy and I'm looking forward to the new map - I enjoy using vehicles but they can be quite overbearing when playing as a medic (or you're just out of explosives in general).


Love to see the death loop has a potential fix; even if it's rarity goes from uncommon to rare it should have a great impact -- I can join Friday Night Battlefield without constantly worrying now.


I can't remember what the Doppel Shuss is - is that a charge of somesort, or the WWII version of TUGS?

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Re: Battlefield V - Summer Update Notes

★★ Guide

Um ok , wait , where is Springfield ?

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Re: Battlefield V - Summer Update Notes

★★★★★ Expert

Even If i would have liked more content, patch look cool. 

Prefer more tank than plane and maybe 2 more maps.

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Re: Battlefield V - Summer Update Notes




It's a little weird not seeing the Springfield but if I'm being honest, Ross is boss and nothing comes close to the Zh-29

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Awsome, thank you for the update and new content!

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Re: Battlefield V - Summer Update Notes

Community Manager
How is everyone liking the path?



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Looking fine, like new map because i was disappointed when provence was out in squad conquest and not in conquest, so i'm now happy (and tractor can be drive on it ^^).


Desert map look fine. 


More maps would have been really cool for this final patch.


Weapons are cool in satisfactory quantity, even if more emblematic weapon could have been added.


Change british by US is a great idea because tiger vs sherman. It's a shame there are no more sherman or tiger versions. But lot of plane (want more tank^^) and 2 uncommon vehicle who look good to test.


That's a good patch, that we would have liked to see many times in the future. Start our long way before next BFWink.

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