Re: HUD settings are desperately needed

by creepnpeep
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Original Post

HUD settings are desperately needed

★★★★ Guide

Dice needs to add customisable settings for the HUD.

 

Not only for player preference, but because the current “sledge hammer” on/off slider for the HUD is just not suitable when making servers for portal.


Let me give you a prime example..

 

I spent 3+ hours coding a server where 2 MCOMS spawn randomly. Team 1 needs to find and destroy the MCOMS and team 2 needs to find and defend these MCOMS.

 

the only way I could ensure the MCOM locations are hidden, is by turning the HUD off on the server.

 

This worked and when in the battle, no one could see the locations of the MCOMS.

But, this also meant that no one had a HUD.

so no one could ping locations, no ally ID’s possible, vehicle drivers had no crosshairs etc.

 

This is frankly unacceptable when you consider how much customisation can be done with other aspects of the game.

 

Now for the bit that made my new server completely unplayable…

 

In battle, you can’t see the MCOM locations.

But in the spawn screen, where you can see the map overview, you can see the MCOMS!!

 

wtf?!?

 

Dice has given us the tools to make servers which is great and much appreciated.

 

But they need to consider the implications of their lack of game customisation.

 

Can members of the EA community team PLEASE pass this on to the devs as this is an issue that does effect the game.

 

I’ve had to scrap my server after spending hours putting it together.

All because we can’t customise the HUD, world icons etc.

 

Message 1 of 6 (556 Views)

Re: HUD settings are desperately needed

[ Edited ]
★★★★ Guide

At the same time, there are other things that dice let us change regarding the HUD:

 

I only play in my servers.

They are hardcore and I have a decent following of regular players.

 

In my servers I deactivate all aids:

aim assists

compass

mini map

etc

 

But even with the mini map turned off, we still have the mini map showing on screen, in an “off” state!

Why?

If we turn the mini map off, it should NOT appear on screen at all.

It’s just clutter and can also potentially contribute to screen burn.

 

I also have infinite ammo in my servers, including gadgets and throwables.

So can we please have to option to remove the ammo info from the bottom right of the screen for the exact same reasons.

 

More thought is needed with the HUD by dice.

 

There are some things that are no brainer that should have been in the game already.

 

I can’t believe that no one even thought of this in the development team.

Message 2 of 6 (552 Views)

Re: HUD settings are desperately needed

★★★★ Guide

We need to be able to:

 

Turn on/ off world icons

Turn on off mini map

Turn on/off ammo info

Turn on/off ally identification

Turn on/off soldier hip fire crosshairs

Turn on/off vehicle crosshairs

 

All of the above need to be possible INDEPENDENTLY from each other - meaning a setting for EACH of the above elements.

 

 

Message 3 of 6 (551 Views)

Re: HUD settings are desperately needed

★★★★ Guide

Specialist traits:

 

Can we PLEASE have the option to turn off specialist traits in portal builder or rules editor.

 

Just a slider would do in the portal builder.

Or something in the rules editor that allows us to turn of traits for specific specialists.

 

It is so frustrating when you try and create a stealthy free for all server when specialists like Casper or Rao can sense locations of enemy soldiers.

 

Can we please have the option to turn OFF traits.

Message 4 of 6 (546 Views)

Re: HUD settings are desperately needed

★★★★★ Newbie
@creepnpeep That's exactly what we need HUD features that we can turn off and on independently even outside of portal.... I like hardcore and I like having a minimal HUD but not being able to know who's friendly and whose bad guy is preventing me from doing that. Hopefully dice will implement the ability to turn on or off different portions of your HUD and enemy tags
Message 5 of 6 (482 Views)

Re: HUD settings are desperately needed

★★★★ Guide
@ThatFunkySkunk They’re too busy wasting their time on things like adding 0.2 second recharge times on a weapon no one uses rather than fundamental issues with the architecture of the game.
Message 6 of 6 (457 Views)

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