March 2021
Hi! I want to share skeleton concept of what I would like to see as soldier class system in Battlefield 6. This is based on assuming that next game takes place in modern times.
Assault: Assault rifles/Battle rifles
•Utility gadget slot 1: Ammo supplies
•Utility gadget slot 2: Ropes and ziplines
•Lethal gadget slot: Under-barreled grenade launchers
Medic: Light machine guns/Squad automatic weapons
•Utility gadget slot 1: Health supplies
•Utility gadget slot 2: Revive tools
•Lethal gadget slot: Anti-vehicle traps
Engineer: Personal defense weapons/Shotguns
•Utility gadget slot 1: Repair & Fortifications tools
•Utility gadget slot 2: Respawn beacon
•Lethal gadget slot: Anti-material launchers
Special Forces: Carbines
•Utilility gadget slot 1: Bodyarmor supplies
•Utility gadget slot 2: Target guidance tracking tools
•Lethal gadget slot: Saboteur charges
Recon: Designated marksman rifles/Sniper rifles
•Utility gadget slot 1: Spotting tools
•Utility gadget slot 2: Disinformation and counter-intelligence devices
•Lethal gadget slot: Mortar strikes
March 2021
March 2021 - last edited March 2021
@ElliotLH Everyone could come up equipped with default bodyarmor which adds minor hitpoint boost for everyone when they spawn in. Once you have taken damage, your bodyarmor doesn't auto-regenerate back like health points would in core preset of previous Battlefield games. Bodyarmor could be resupplied back from these supply boxes or specific armor supply stations or Unit leader/Commander supply drops. It would basically be another layer of depth to how hitpoints are handled
March 2021
March 2021
March 2021
March 2021
Hi! Reason why I felt giving each class anti-vehicle/anti-material gadget as a lethal equipment is that when playing as any of them, they wouldn't feel 'out of touch' with vehicle warfare which should be greater part of Battlefield experience in my opinion. If player counts and map sizes increases, I hope the game would support higher vehicle counts too. Some of the older Battlefield games used to have rather similar class philosophy.
Medic with their anti-tank mines and similar trap-like explosives would still take rather passive role in anti-vehicle combat in contrast to Engineer and Special Forces kits. Assault and Recon can support these two with grenade launchers and mortar strikes.
Sorry, I am not a person of logic but rather the principle. If bodyarmor is hard to balance then I understand why more logical person would think it doesn't have a place in meta. It's why I don't like to argue about specific values 😅
March 2021 - last edited March 2021
I like the idea of more dedicated builds - I think it could drastically change the landscape of the game more than having the ability to do little bits of everything.
We had flak damage reduction in BF4 so body armor isn't too far out of the realm of possibility but I too think it could lead to problems down the line (although I really enjoyed it in Firestorm).
I was hesitant when it came to fortifications at first but ended up really enjoying them; I hope they get better transitions and have more variants in BF6
March 2021
I love always having a chance to deal some damage to a tank as a medic but with self and auto repair, it's almost pointless.
That said, we could get a real good discussion going on if only supports or the tankers could heal vehicles from the outside
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