November 2021
Absolutely loving this! I really hope they expand on content for Portal and eventually bring in all legacy maps (especially from BF2 and BF3).
Not sure if I've missed this, but is there a commander mode in here too? I really enjoyed and missed the destructible and repairable Command Centre, Radar, and Cannons from BF2, knocking out radios, visibility and resupplies for the enemy commander.
Also... if we can turn off bases and only have outposts or turn bases into outposts maybe.
What's more interesting for me is, will there be the ability to remove tickets/time limit and have a persistent game until last man is standing / all enemy units have been eliminated?
What I've wanted to do, in conquest... is both teams have unlimited respawns until one team has captured all outposts from the enemy, turning off respawns for both teams. The game ends when all enemy units have been eliminated at this point (respawns turn on when an outpost is lost). There is some balancing tweaks that could be done at this point.
Just a thought.
November 2021
November 2021
November 2021
November 2021
November 2021
Hello
I had a couple questions regarding the Rules Editor. 1.) Will there be a way to complie and debugg code if we run into any issues 2.) will we be able comment out code that we built into our proejct? the reason being maybe I like a set of rules or varibles that i use in one game mode that created and want to tranfer over them to a new project.
November 2021
Just a quick question. If I start the server with a few friends and backfill with AI up to 128 players (including my few friends) if new people join, does it automatically kick AI out until there are 128 players and no AI?
November 2021
Any plans for adding thing from Battlefield One?
November 2021
I shared a code with a clan mate where do they enter this code to start server with the custom rules on their game?
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