October 2021
Massive BF4 fan here who's waited for a return to proper BF (y'know with modern guns and choppers etc) after the no-gos of WW1 and WW2 (Yawn)...
so great, loved the beta, the graphics are (mostly) amazing, the atmosphere is intense (storms and rain - interiors of choppers and tanks), I think it COULD become my favourite BF yet (BF3 was my first).
BUT... this mode, it looks like it could be intense fun, but ONLY if you actually know and can calmly sort out who's playing what, doing what, and extracting when. It seems very complex and highly unlikely any 'solo' player is going to have any fun at all in this mode with randoms, which means 75% of your playerbase won't touch it.
In conquest you can still contribute greatly, feel worthy, PTO and be top of the board/win for your team even as a somewhat 'lone wolf' type player (who plays well with others and helps the team out) no complex decisions or pre-game chit chat required. HZ seems to be exclusively fun only for people with 4 actual friends who play BF!?
Now.... I'm sure it'll be great for those who've wanted proper co-cop play, but for the solo players, who are paying just as much for the game as these clans and friend teams, how can we enjoy this mode?
Can you PLEASE consider adapting the gameplay/rules into a seperate solomode (I don't think we need 2/3/5/6 squad sizes as even 2 RL friends on a random squad is gonna help somewhat) so just SOLO mode and OG mode, please? in SOLO mode it could be "every soldier for themselves' instead of 'squad'. Reduce the play area and win conditions, load out the essential gear to every player (max 8 players like 8 squads) and let them choose their own weapons as usual.
BF seems to be lacking ANY decent solo fun right now? Even TDM has been removed?? (yeah we have portal but.. fragmentation?) I mostly played conquest in BF4 (700+ hours rank 140 and always PTO!), so I get the 'team' aspect of BF, but to actively REMOVE solo fun (ok you may have improved it somewhat in actual conquest with specialists vs classes.. maybe) with no TDM then to make the great new HZ mode of no use to solos/randoms seems like a step back.a
If you have any way possible to empower lone wolves and solo players just looking for fun to enjoy THIS mode, please make it so. It won't gain much traction if everyone feels alienated by 'having' to know 3 players well to decide even something as rudimentary as what specialist you are all going to play as (how would that even work with randoms? nobody is gonna listen to another random telling them to pay as falk if they want mckay ffs!). Nice concept, possibly badly executed from a social engineering POV.
October 2021 - last edited October 2021
I hope you guys can add something like a hideout or base that shows our equipment and weapons (shooting range that we can try out our weapon). That will make it more engaging and worth playing with your squad. Also maybe finding rare loot along the way to the data drives. Im so hyped for this mode, I see the potential. I just feel like its so much more you guys can do to make this next level! Keep up the great work!
October 2021
October 2021
October 2021 - last edited October 2021
October 2021
October 2021
October 2021
@TacticalHeinie wrote:
@Straatford87Please don't make 4 players mandatory. I do not want to play with randoms. I would much rather be at a disadvantage with only my friends that work well together. old
Personally I think joining a bunch of randoms is great fun, as long as there is open chat between the squad (please no push to talk - too much to do with my 60+ year hands!)
Not a great fan of WarZone, but never fail to have a laugh on a Friday night in BR quads when the pubs have emptied! No need to be shy, its fun!
December 2021
August 2022
I noticed hazard zone has changed a little bit from what's described here. Example: data drive scanner is still in the options for tactical items, but the data drives are revealed from the start around the map.
What I'm trying to do is build a custom mod through the battlefield portal to mimic hazard zone - kind of like a training mode if you will, but the rules editor is sorely lacking in documentation.
Anyone have an idea of a good reference source of the portal rules editor or mod map developers site to check out?
EA, you got something like this that I might have missed?
Thanks!
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