July - last edited July
On June 9 we revealed Battlefield 2042, and gave you an extensive look at All-Out Warfare, one of the game’s three core experiences. Your reactions to our unveiling have been memorable for the entire Battlefield team, and we look forward to sharing even more with you in the near future.
We’ve since read your feedback and sat down with Daniel Berlin, Senior Design Director for Battlefield™2042 to answer your questions.
In this post, you can expect to learn more about the following topics:
And as a bonus, we added an interview about how the much beloved penguins of the map Breakaway came to life.
Let’s jump in!
In Battlefield 2042 you will step into the boots of Specialists, an all-new type of playable soldier for the franchise. Inspired by the traditional Battlefield Classes, Specialists will be equipped with their own unique Specialist Trait and Specialty, and will have fully customizable Loadouts.
At launch there will be a total of 10 Specialists. So far, we’ve shown you 4 of them: Boris, Casper, Falck and Mackay. You can expect further details on the remaining 6 later this year.
How do Specialties and Traits work?
The Specialty and Trait of each Specialist is unique to them, and can’t be changed.
So as an example, we’ve noticed your excitement for a certain Specialist using a Wingsuit to navigate around the battlefield. That Wingsuit is their specific Specialty and cannot be used by any other Specialist.
As for Traits, let’s take a closer look at Falck, equipped with the Combat Surgeon Trait. Combat Surgeon allows Falck to revive allies to full health. This gives her an advantage over players using Squad Revive, which we’re bringing back to Battlefield 2042. Squad Revive takes longer and does not bring players back to full health.
How do customized Loadouts work?
Class no longer restricts which weapons you can bring onto the Battlefield thanks to a fully customizable Loadout. As a Specialist, you’ll be able to customize the following:
Here is what a customized Loadout could look like:
As with all Specialists, Mackay’s Specialty and Trait are unique to him and cannot be changed as part of his Loadout:
Will all players have RPG’s / SRAWs / SMAWs?
All Specialists now have the ability to fully customize their Loadout, which means you have to make a choice about your focus on the battlefield. For example, you could opt for a Carl Gustaf M5, which is a unguided rocket launcher effective against vehicles at mid range. Or would you instead like an anti-air approach via the FIM-33 AA Missile? Choosing a more explosive approach for your Equipment slot would mean you won't be able to carry a Medical Crate, or a Supply Crate, and thus leaves you without health or ammo replenishing options. So choose wisely.
Whenever we introduce a feature such as Loadouts, we also think about balancing the individual mechanical elements, such as missile ease of use, or range and effectiveness against vehicles or infantry. We then also introduce counters and scenarios, such as against rocket launchers, where you may have been better off picking something else. Battlefield is all about player choice and freedom to play however you want, and your decisions are vital to your squad and ultimately, team's success.
Can Squads use any combination of Specialists?
In Battlefield 2042, a Squad will consist of a maximum of 4 players. In Conquest and Breakthrough, squads can contain more than one unique Specialist.
How can you differentiate between Specialists on your own and enemy team?
The series icons highlighting your team (blue) and squad (green) will make their return and also help you differentiate between a friendly combatant and an enemy. There are also other options and systems we’re still testing that will assist you in distinguishing enemy players on the field.
One last note on customization: There will be plenty of options available to you in the form of skins, which can alter your appearance and allow you to choose how you’d like your Specialist to stand out on the battlefield. The same two Specialists can look vastly different when wearing different skins.
Is Ranger a Trait or Specialty?
We can confirm Ranger is neither a Specialty nor Trait and won’t be unique to any Specialist. Instead, everybody has the opportunity to call-in them when in need of support. However, when you make that choice, you are choosing Ranger over other options available within the call-in system. There is of course also a limitation on the amount of Rangers available at any given time.
Once safely on the ground, Ranger will follow and protect you and even put your life above their own! You’ll also be able to issue orders such as scouting a location, having them return to you and follow you. If a situation becomes dire, you can also command Ranger to self-destruct.
This gives you several new interesting tactical options, such as do you send Ranger into the line of fire, or maybe as a decoy in order to flank the enemy? Your choices are critical, as Ranger is a light unit designed for anti-infantry combat but can easily be knocked out by enemy fire, explosives or EMP. And yes, before you ask, you can place a C5 Explosive on Ranger and send them into an enemy squad…
We’ve shared that you can expect 7 new maps at launch for the All-Out Warfare experience of Battlefield 2042 (be sure to check out our dedicated Maps section if you need a refresher on each individual map).
In terms of gameplay opportunities and land mass, this is the biggest and boldest Battlefield we have ever built. So what does that mean for you? Here’s a rundown of some of the most popular questions about maps you’ve asked.
How does Clustering and Sectors optimize gameplay in Conquest?
For Conquest we’ve made two distinct gameplay changes for Battlefield 2042 that will optimize larger-scale battles while preserving the classic essence of the experience:
Here’s an example of more fluid and targeted combat in a Conquest match. You are attacking a Sector and you capture the first flag. Previously, you and your squad would immediately be on the move towards another flag. But due to the Conquest changes in Battlefield 2042 you’ve now established a foothold in the Sector and can spawn and confront the enemy to take further flags. This creates a higher intensity fight for the full Sector. Only when the full Sector has fallen do you make the decision on where to go next. This reduces the back and forth running between flags and puts focus on the Sector itself.
And lastly, different game modes will use different areas of our large maps. For example, when playing Conquest you’ll fight on certain areas of the map that aren’t available in Breakthrough and vice versa. This is one of the strengths of our massive play-spaces where different game modes bring more variety of experiences.
Optimizations and differences between the 64 and 128-player experiences
On Xbox One and PlayStation®4 you will have access to the same gameplay features that we’ve announced for Xbox Series X|S and PlayStation®5. Weapons, Vehicles, Specialists and Gadgets all remain the same no matter what generation of console you’re playing on. Dynamic Weather events such as tornadoes, or Environmental Hazards like EMP storms will also be experienced by all players.
Our intention is to ensure that nothing detracts from the overall experience of playing Battlefield 2042. The main differences between console generations is that we’ve made adjustments to the playable area on the maps to ensure a fluid play experience for Xbox One and PlayStation® 4 consoles.
Can you fight on every floor of skyscrapers?
You will not be able to play on every level of a skyscraper. But you can expect lobby and rooftop combat, which can be accessed via elevators and ziplines. As fighting on all levels of a skyscraper would be an entire map of its own, this prevents detracting from the rest of the map.
How does increased map size impact limits such as going out of bounds?
We have taken onboard feedback from past titles where the airspace is considered to be too cramped and expanded upon this to allow for more dogfighting scenarios. With the improvements made towards map scale, you can expect to be running or driving much longer before you hit an out of bounds warning.
Will there be more maps?
At reveal we talked about the 7 maps for our All-Out Warfare experience, and the addition of further maps through our live service. But that’s not all we have to share about maps!
Be sure to tune in to EA Play Live on July 22 as we dive into the experience created by our Ripple Effect team (formerly known as DICE LA). We’re highly excited about this one!
Vehicles are more easily available and more squad focused than ever before. We looked at how we can both balance out the scales between vehicle and infantry-play and create an anchor point for conflict.
Earlier we mentioned the importance of balancing your Loadout (having a Medical Crate or Ammo Crate vs explosive ordinance for your Equipment slot). As infantry this boils down to how you engage with a vehicle, how you help others to do so more effectively, or how you stop the enemy from destroying too many of your team's tanks. When in a vehicle, the situation is about providing recon for your gunner, triggering defenses or even knowing when to hit the gas and boost off to freedom.
How does the vehicle call-in system work?
While you can still spawn directly into vehicles from the Deploy screen, one other important change we’ve made to accommodate the increased map scale is to make it possible for you to call-in vehicles when and where you need them.
The vehicle call-in system can be accessed via a tablet interface and is available to all players, no matter which Specialist you are playing. There’s some further things to keep in mind:
Do the Factions have their own vehicles?
Yes, the iconic vehicles you’ve come to know and love will still be faction-specific. The No-Pats taskforce that you follow in Battlefield 2042 will team up with either Russia or the US depending on the location in the world. This means that you will get to utilize either the iconic Russian or US hardware as you go into battle. As an example for Tanks, Russia will get to play with the T28 versus the M1A5 on the US side.
You can also still expect to encounter vehicles that anyone can play with, such as the MD540 Nightbird Helicopter, or the EBAA Wildcat Heavy Ground vehicle.
Will there be naval vehicles and sea warfare?
You can expect to see naval oriented vehicles such as the LCAA Hovercraft, however there isn’t a focus on naval specific warfare right now. We’ve seen your comments about how excited you are about naval warfare, so stay in touch with us about what you’d like to see in the future!
So far we’ve told you about the three distinct experiences where we’re introducing AI Soldiers, and how you can play with them:
If you’re new to Battlefield, AI soldiers are a great option to learn the mechanics of Battlefield 2042 at your own pace without the pressure and competition that comes with multiplayer.
So how will AI Soldiers actually play on the Battlefield?
AI Soldiers are intended to play the game like how you would play it yourself. However they are not designed to be Specialists and cannot use Traits and Specialties. You will see them undergoing certain tasks such as using the vehicle call-in system and engaging with vehicles, or capturing objectives. Whilst they can’t use the Wingsuit, they do have the intelligence to decide between engaging with you via enemy fire, flanking, throwing grenades or even reviving a downed squad mate.
Can you completely opt-out of using AI Soldiers?
In the All-Out Warfare set of experiences of Conquest and Breakthrough, AI Soldiers are used to backfill servers and you cannot opt-out of playing with them. However, there is a cap to how many of them you can encounter in a multiplayer match. In general, you will not experience more AI soldiers than players unless the match is still filling-up, or almost empty. Players will always have matchmaking priority over AI.
As an example: if there are 120 players out of 128 players currently playing in a server, 8 AI Soldiers will join the match to help even out the teams. Should a player leave, another AI Soldier will temporarily replace them until a new player joins the game. We’re providing them as a helpful option to ensure you won’t have trouble matchmaking and can fully enjoy the all-out warfare chaos you can expect from a Battlefield match.
Since AI Soldiers can be used in Solo mode, does that mean I can play offline?
Battlefield 2042 is a multiplayer-only experience. So while you can play Solo against AI Soldiers if you’d like to practice, it will be in an online setting.
One of your most frequently asked questions is about cross-play. We can confirm it’s a function we’re looking to build and test for Battlefield 2042. To accommodate that, we’ve made the decision to move the Technical Playtest to later this summer so we’ll have the opportunity to test the cross-play functionality.
This means a few thousand participants will join us to help us test some of our new features and functionality that we’re building from the ground up for Battlefield 2042. Do keep in mind that the Technical Playtest is purposefully not intended to be the full experience you will see in the Open Beta, or at launch. It is a development-led environment with only a subset of features, focused on technical performance.
How can I join the Technical Playtest?
No need to contact us, we’ll contact you!
The Technical Playtest will be in a closed environment and under strict NDA. Only a small group of participants will be able to join. If Playtesting is something that interests you, then we recommend you update your EA Playtesting profile. Registering for EA Playtesting will not guarantee you access to this, or other Playtests.
Testing cross-play during the Technical Playtest
We’ll test a subset of cross-play functionality during the Technical Playtest. This means during this test, PC, Xbox Series X|S and PlayStation® 5 consoles will be able to test playing together.
Cross-play in Battlefield 2042 beyond the Technical Playtest
We are still building cross-play functionality, and the first opportunity for us to test it with a wider, invite-only group will be within the Technical Playtest. Right now, we’d like to give you an understanding of what we’re looking to achieve as final functionality beyond the Technical Playtest, so here is an overview of what you can expect that to look like:
Cross-progression and cross-commerce
Alongside cross-play we’re also building cross-progression and cross-commerce for Battlefield 2042, which will be shared across all platforms and travel with you wherever you go. For example, your unlocked progress and purchases in your PlayStation® copy of the game will carry over onto the Xbox or PC version, and vice versa*.
One of our favorite reveal reactions is the surprising popularity of a new set of waddling friends first seen for only a brief moment in the Reveal Trailer. It was definitely love at first sight between you and the penguins in the new Battlefield 2042 map, Breakaway! We’ve since followed your fan art, memes and further penguin related discussion with much enjoyment. We felt this was a perfect moment to recap and sit down with the person who brought these lovely penguins to life.
Meet Joel Zakrisson!
Can you tell our penguin fans more about your role at DICE?
Hi! I’m Joel Zakrisson, a 3D artist at DICE and I’m mainly focusing on environments.
We have both level artists and 3D artists here at DICE, so the 3D artists are doing most of the hard surface art, like anything that’s man-made on the map such as the oil rig on Breakaway. The level artists make most of the nature assets, such as rocks and trees as well as the placing of props and sculpting the terrain.
How did you get into this role?
I first decided I wanted to make games when I was 14 and built Little Big Planet 2 maps in my spare time. I then did a game design orientation program in high school, but was torn between art, design and programming. After testing out each field I ultimately landed on art because of the creative aspect, and 3D in particular since it would give me a better chance to work on the AAA games that I'm a fan of, such as Battlefield.
After that I went to university, finished some art projects and published them online. They got quite a bit of attention with even companies like Rockstar contacting me, which was crazy! But I really wanted to work at DICE, so I ended up talking to DICE’s Head of Art about open positions, and that’s how I managed to get in!
Can you give us an example of something else you worked on for a map?
On Breakaway we have an oil rig for instance, so I’m creating that one. Like building it from scratch, composing it and building the systems that we use to construct it. The building blocks, and the entirety of it pretty much.
I’m managing most of the 3D art on the map, which includes an oil port with architecture such as small living quarters for the workers who work there. As well as a research station up on the glacier. Oh, and I also made the huge mountain base you can see in the beginning of the Reveal Trailer.
So, let’s talk about how the penguins of Breakaway came to life?
When I first started on Breakaway I thought... we’re on Antarctica, I just have to do this! I love adding these little things that add more soul to the game. While resource extraction is still at the core of the map, adding these little fellows and adding more life to the environment was a no brainer for me.
Adding something like penguins to the map isn’t easy, though. Once I was done with the models, I handed it over to the VFX artist Tobias Ahlgren, who did the animation and implemented their behaviour in game. In the end, it’s worth it and I love that myself and the team can add personal touches. We hope you get to see our passion when you play!
What has your overall reaction been to all the penguin hype?
While I’ve added Easter Eggs to games before which received attention through Reddit etc, nothing blew up like the penguins. That was a total surprise to me! So I feel a bit overwhelmed I guess? I love it. I love all of the tweets, and all of the fan art that I’m even getting, that’s just crazy. I love it all. It’s really fun to interact with the community.
Anything you’d like to say to the community?
So what I’d like to say to the entire community… I hope that you like the penguins and will have fun seeing them when you’re playing Battlefield 2042. It really means a lot to me.
We’d love to thank Joel for being here with us today. We’re looking forward to you seeing the penguins in their full glory when Battlefield 2042 launches later this year!
We know there are more questions that you would love us to answer right now. We’ve read them, and we want to thank you for staying in touch with us. We’re still only at the start of our journey unveiling Battlefield 2042 to you, and still hard at work to finalize the exciting features you can expect to see at launch. We’ll check back in with you once we have more details to share with you.
At EA Play Live on July 22 we’ll show the next feature we’re ready to talk about and we’re looking forward to seeing you there!
Be sure to visit our EA Play Live website to learn more about the upcoming event where we unveil the brand new mode that the Ripple Effect team in LA has been working on!
*CONDITIONS AND RESTRICTIONS APPLY. SEE https://www.ea.com/games/battlefield/battlefield-2042/disclaimers FOR DETAILS.
REFERENCE TO A PARTICULAR MAKE, MODEL, MANUFACTURER, AND/OR VERSION OF WEAPON, GEAR OR VEHICLE IS FOR HISTORICAL ACCURACY ONLY AND DOES NOT INDICATE ANY SPONSORSHIP OR ENDORSEMENT OF ANY TRADEMARK OWNER.
Exciting info, This is the year of Battlefield.
Also, is there any word on Indian Servers for next Battlefield?
please tell us something about anti-cheat system. because so many hacker on BF4 BF1 BF5 server .especially on dice server .
July - last edited July
• Specialists - How do you choose them, will there be a server of 120 specialists?
• Factions - How do we notice the difference between them?
• Destruction - How extensive other then levelution?
• Anti-cheat - You got this covered, right?
• Heal and Ammo - havent seen this in any demos, hows it work?
• Camo and Voice - Faction specific or character specific?
• Customization - Faction-based palette/camos/tweaks or same for all?
• Tornadoes - Are they more rare then a regular thing?
• Spotting - How does it work, who and what can spot enemies?
• Communications - Is there a ping/command system of sorts?
• Commander - Is commander a thing anymore?
• Battlelog - Is this coming back?
• Killcam - Is this a thing?
• Spawn-system - Do we spawn on all squad members or only squad leaders?
• Hardcore - is this coming back?
• HUD - How much can we tweak it?
• Community servers - Is it a thing? If so, how is it implemented?
• TTK - To which BF-game is it most similar?
• Team Switch - Is this a thing?
• Team Balance and/or SBMM - Is this a thing?
• Assignments - Do they track everything or do we have to equip X
July - last edited July
@DICE_StraatfordWill there be HOTAS support for separate joystick and throttle inputs (like the Logitech X56 Rhino) in 2042? BF4 currently does not support the dual input (throttle registers as second joystick and conflicts with primary joystick) and I have to disconnect my throttle and use W and S for throttle in order to use my joystick.
How will weapon customization be handled?
Will we have great freedom of customization, of every little part of the weapon? alternative rods, triggers, magazines, barrels?