June 2022
In Menu i got like 120+ fps but when in game fps drops below 60. Does anyone know how to solve the issue?
My laptop spec:
AMD Ryzen 5 5600H
16 GB
RTX 3050
June 2022
Hey @darsam26 In general you can try things like adjusting in-game settings, closing other running applications and overlays, check for the latest windows and GPU driver updates. Can you try going through those and let us know if the FPS changes?
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July 2022
Yes i have tried adjusting things you've mentioned to no avail. However, i've tried to create user.cfg and put in battlefield 1 directory and it makes my fps stable on 60 fps with no laggy or stuttering, so it did help a little. But i didnt solve the problem because i guess my rig could run battlefield 1 with much higher fps.
July 2022
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July 2022
Hey @darsam26 To confirm I see 2 GPU's list an integrated and dedicated GPU, can you set the game to run through Nvidia control panel to the 3050 and check if this continues?
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July 2022
Hey @darsam26 To confirm I see 2 GPU's list an integrated and dedicated GPU, can you set the game to run through Nvidia control panel to the 3050 and check if this continues?
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July 2022
Hi @EA_Illium , I have set the 3050 as my default GPU specific for Battlefield 1 in Nvidia control panel. Even i set the 3050 as a default GPU in Global setting in Nvidia control panel as well.
Earlier today, i tried to remove user.cfg file from my Battlefield 1 directory and the game starts lagging/stuttering again, then i add user.cfg back again and the game running smooth and stable on 60 FPS.
Let's say this issue has been solved with the user.cfg, but why do i need to put user.cfg in the first place? why i cannot run this game normally without user.cfg intervention?
Thank you
July 2022
Hi @darsam26 To confirm moving the file out then back in, stabilizes your FPS? To check is it set to read-only, or are there any security software flags popping up with BF1?
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July 2022
Hi @EA_Illium ,
1. Yes, the file stabilizes my FPS and makes the game playable (no lagging/stuttering).
2. No
Since i cannot attach the user.cfg file, i will paste the content of the file here, thank you.
Client.XInputOverridesDirectInput 1
UI.DrawEnable 1
Window.PosX 0
Window.PosY 0
Window.Width 0
Window.Height 0
GameTime.MaxVariableFps 60
Render.DrawScreenInfo 0
Render.ResolutionScale 1
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.ResolutionScaleDynamicDrawDebug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.ClampGpuMemory 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DisplayMappingSdrPeakLuma 200
Render.DisplayMappingHdr10PeakLuma 0
Thread.ProcessorCount 4
Thread.MaxProcessorCount 4
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 1
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.FrameSynthesisMode 0
WorldRender.FilmicEffectsEnable 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightsEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowMapResolution 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.RenderAheadLimit 2
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
PerfOverlay.DrawFps 0
PerfOverlay.fpsdisplayscale 4
NetworkPerfOverlay.Enable 0
NetworkPerfOverlay.ShowOnProblemsTimeout 0
PostProcess.ForceDofEnable 0
PostProcess.DofMethod 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofEnable 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeperateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceQuality 0