Xbox 360 - Server Error - Client Desynchronization

by Ryeton99
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Xbox 360 - Server Error - Client Desynchronization

★★★ Novice

I've been having this issue since day one. I basically get a few minutes of play in each day before I get the "client desynchronization" error and then get stuck in a cycle of trying to the 10 attempts to connect to a server for the rest of the day.

 

Here's what I've done and my experiences to no avail:

 

  1.  Xbox 360 on the router's DMZ (i.e. all router functions taken out of the equation and ALL ports open).
  2.  Battlefield 4 multiplayer plays great, never having a disconnect.
  3.  I've performed the UOTrace and get a 100% packet loss after it hits Washington state and goes to one specific EA(?) host (159.153.225.2).
  4.  UOTrace has no packet loss everywhere else and ping times are always below 70ms and averages about 50ms.
  5.  I'm tracing from eastern Iowa.
  6.  I've installed the ~60MB update (4/23/14), then did items 8-10.
  7.  Cleared the Xbox 360 system cache.
  8.  Reset the Xbox 360 system clock.
  9.  Deleted and redownloaded my gamertag.
  10.  Game still doesn't work...

Does anyone think that it could be due to the type of Xbox I have. I have the white version that only came with a few hundred MB of on board memory and HDMI out and I installed a Xbox HDD on it.

 

I'm starting to think that maybe certain runs of Xbox 360s have this issue since multiple people have the issue, but none of the standard networking troubleshooting seems to fix it.

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