December 2016
So I found a crazy class sequence that will end all the hopes for nightcap. At round one, nightcap will use his super power or place shroom for two. At round two, you counter it with the barrel of deadbeard. Night cap can save the shrooms with buff shroom or the rain superpower, but then you come in with the fireworks guy inn round 3, killing all the mushrooms before nightcap can even put down his punish shroom. As most nightcap decks are aggro decks, nightcap kinda loses when his shrooms fail. Also, it is worth to mention the huge advantage you have with a 4/2 dead beard and a 3/3 fireworks guy on round 3.
December 2016 - last edited December 2016
This very specific combination "ends all hope" and "completely stops Nightcap"?
I'm going to disagree.
For one, that is a very specific combination - unlikely to be repeated with any regularity.
And two, no experienced player is going to build their deck solely around the Shroom for Two and the outcome of the first two turns.
December 2016
Well, I am not saying like "do this, it's good" but it kinda works, right?
December 2016
Sounds great, as long as the AI god brings your cards up. Unless you have an idea for that, too?