Suggestion: Start Club Wars at fixed 12 hour intervals.
This system will allow;
- Match Clubs up more evenly, rather than by whoever signs up at a similar time. (12 hour sign-up lead-in vs. Instant)
- This could better allows for all Club Members to be online, ready at the start of the event. (Rather than taken by surprise by random idiot starting event)
Suggestion: Automatically repair buildings and remove shield if Mayor ignores damage for X hours.
- Repairing Buildings + Removing Shields automatically could circumvent Inactive / Coward (Protest) cities preventing opponents from gaining individual War chest points / completing COM assignments.
- (Example: Mayor's repairing city status to 9/10; holding out on repairing 1 building to maintain their shield and prevent further attacks)
Suggestion: Remove Club War assignments from COM.
- We get it. You want to integrate all elements of gameplay together.
But being unable a very-high scoring Club War COM assignment due to ineligible Club status (social), or a two day cool-down (time) is counter-intuitive to competitive COM participation.
Suggestion: Allow Clubs to adjust who has permission to start Wars.
- Veto Powers: Instead of an 'instant War button', have a cool-down option of 30 minutes, in which a higher ranking member can veto involvement.
This prevents inadvertent Wars starting (meaning less coward Clubs affecting gameplay)
Example of Bad Club War Miss-Match: Île de Plumbob vs Daenerys Targaryen (DT)
- Cities: 22 vs 11
- COM Club points (mid week 3): 2,335,485 vs 0
- War Rating: 1529 v 1472
Île de Plumbob
- All Club Members highly active in COM, many active in War.
- Individual and Club score(s) limited by opponent cities deliberately hiding behind shield (6-9/10) for approximately 24 hours.
Daenerys Targeryen (DT) Club Facts
- All member cities consist of below average population numbers compared to level.
- Only three cities competed in their previous War.
- Only one city used a disaster that gained more than 100 points.
Concerns
- 8/11 Cities in DT inactive. (8*10)*100 = 8,000.
- 2/11 Cities in DT likely minimal interest. (Optimistic Forecast, 10 repairs, 20 damage): (2*20)*100 = 4,000.
- 1/11 City in DT active(ish). (Optimistic Forecast, 20 repairs, 30 damage): (1*30)*100 = 3,000.
Forecasted Ceiling on Plumbob Club War Score: 8,000 + 4,000 + 3,000 = 15,000. - Average Club Member Score: 15,000 / 22 = 681 War Points
This mismatch will impair our ability to achieve high scores in both War and COM.
Its more annoying that the algorithm (which is rumored to improve match-ups with each contest); has pitted our Club against a loss rated opponent. Any Club that hasn't competed would be a more viable opponent virtue of a neutral rating (1500).