July 2017
For example, the plants 3/4 can't be destroyed by weed or rocket, the plant 3/7, and many kinds of plants that have 3/ >4
This card would balance the game because galactic plants are overwhelming
Solved! Go to Solution.
July 2017 - last edited July 2017
I think we need only 1 card to destroy a plant with 3 of strength. Not 2 or 3 that cost a lot of brains and that there are only in some decks.
I hate flower 3/5, the plant 3/7, and the other plants that have 3/4. They are so difficult to destroy.
ZOMBIES NEED A "WHACK-A-PLANT", PLANTS HAVE "WHACK-A-ZOMBIE" AND ZOMBIES NOT. =(
July 2017
I wouldn't complain if there was a singular zombie or trick that had just that effect.
July 2017 - last edited July 2017
July 2017
@Azombioso wrote:
...
C) Kill it with... well... your zombies.
Excuse me, but the name of the series is "Plants vs. Tricks Capable of Destroying Them", not "Plants vs. Zombies"!
...wait...strike that...reverse it...
July 2017
July 2017
I was thinking about a trick called Weed-ier Spray or something that destoyed all plants 3 and above the other day. Cost would have to be rather high though (~8-10).
BPRD
July 2017 - last edited July 2017
July 2017
@Azombioso wrote:
I don't really like the idea.
You are mostly talking about a Zombot 1000 Jr, but worse.
(You know, since Zombot kills ALL plants, disregarding of their attack AND is a 9/9 zombie on the field).
Plus, if they made a card like that would make the Zombot WAAY less cooler, since their effect would not feel "Legendary" anymore.
What about a trick that reduces the health of a plant? (Just health, not attack)
Like: Pesticide - 4 cost trick. Plants here and next door get -3 health.
This would be a more flexible trick, since you don't specifically NEED a 3 attack plant to use the card.
That I could get behind. Would be lethal devastating in a your Defensive/Reactive deck.
BPRD
July 2017 - last edited July 2017
So you guys consider adding more one-sided wipes for Zombies......if you look at the TRICKS (decide for yourself which one is better for each case)
AOE
Acidrain vs. Scorched Earth,
Chickening vs Cherrybomb.
Weedspray vs Doomshroom (which isnt even one-sided and conditional)
Tactical cuke
Wallnut Bowling
Spotremoval:
Locust Swarm vs. Squash
Sizzle vs Cakesplosion
Banana Bomb vs. Bunge Plumber
Rolling stone vs Hammer
Alien Ooze vs. Lawnmower
Zombot Wrath vs. Berry Blast
Shamrocket vs Rocket sience
B-Flat
Nibble
Last Mission
Lava Guave
So....the amount of Removal is the same. Plants got more AoE while Zombies have less often limiting conditions....so what the fuzz about?
July 2017
Almost always as a zombie you die before turn 9 with 3/3 or 3/4 plants, then Zombot is useless.