Re: Whadda Ya Think?: A turn indicator? Like in a car?

by Azombioso
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Whadda Ya Think?: A turn indicator? Like in a car?

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Because I sometimes at the end of the battle forget which turn it ends on. 

 

And that's good information. 

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Re: Whadda Ya Think?: A turn indicator? Like in a car?

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I don't think it is THAT necessary. I mean, you just need to look at the amount of brains you have at the start of the turn.

(Turn 1, 1 brain. Turn 256, 256 brains.)

 

(I say brains because you cannot get extra brains at the start of your turn like plants do.)

 

But I think it could be implemented one day.

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Re: Whadda Ya Think?: A turn indicator? Like in a car?

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I don't see how this is needed at all

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Re: Whadda Ya Think?: A turn indicator? Like in a car?

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@jaydabbler wrote:

I don't see how this is needed at all


I think it is necessary. Usually it happens that while I am in the middle of a turn I draw a card whose cost I do not know if I will be able to afford in the next turn because I have forgotten in which turn I am (and being able or not be able to use it on the next turn directly influences what to do on the current turn), and as both players have already used our suns and brains, looking at how many are left is useless.

 

In these cases, in the end I have to settle for leaving it to the luck that the next turn is the one I expect, and sometimes it is not.

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