New types of characters in GW3

by pandamaxxie
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New types of characters in GW3

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★★★★★ Novice

i just had the most epic idea ever...
change torchwood class into "plant champion" class, change hovergoat class into "zombie champion class"
the classes would exist out of:

Plants:
Torchwood: you all know what he does and what his abilities are

Sunflower princess: this one is the hovergoat for the plant team... it is a player version of the sunflower queen boss. she has 15 shots, each shot does around 5 to 15 damage depending on the range. she has 125 health. she is a support character. the abilities consist out of:
1. The growth beam. growth beam is similar to the damage buff booster beam, but just gives a minor attack boost and heals a little bit too (half of what a normal heal beam heals).
2. Sunray. it is like the mega awesome laser, but slows the princess down even more, but also does more damage than the mega awesome laser.
3. Sunny friends. the sunflower princess calls upon the power of plant pots and seed packets to spawn 2 plant pots. 1 pot is a heal flower while the other 1 will be a random consumable plant. i thought this would be a fitting ability for the sunflower princess as the sunflower queen boss calls forth mystic flowers which heal her and fight for her.

Super sidekick bean: it is the super bean boss, but like torchwood he is weaker than the original version. he has 5 shots, each shot does around 20 to 25 damage, depending on the range. he has a shield, just like the actual boss. the shield has 50 health and super sidekick bean has 100 health. he is a glass cannon like character, just like the imp. his abilities are:
1. Portal warp. this is like the warp for the scientist, but regenerates his shield in the process. he can not store multiple charges like the scientist can.
2. Bean overload. this is just like the sunray, but does less damage and makes super sidekick bean take less damage. this is exactly like what the actual boss does.
3. Cape spin. (the name sucks, i know) this is just turbo twister, but lasts like 1 second and takes like 3 to 5 seconds te recharge.


zombies:
Hovergoat 3000: well we all know and love this guy, no doubt. he is completely radical, just like his gun says.

Cool Gargantuar: this is the torchwood for the zombies, as he is the player version of the super gargantuar boss. he has infinite ammo, does around 3 to 6 damage depending on the range, and has the electric effect (like power flower, electro brainz, etc.). he has 275 health. he is a tank character. his abilities are:
1. Smash: cool gargantuar smashes the ground with his telephone pole and knocks all plants back, while doing a fair amount of damage to them as well.
2. Short circuit: his attack changes into an attack that is similar to the one the electrician uses. he shoots giant, damaging balls of electricity and electricity lingers around on the ground for a bit.
3. Rage: cool gargantuar does what gargantuars do best, he gets mad and smashes things. this works like hyper, but his attack becomes a melee slam attack similar to smash, but it does less damage than smash.

Super Boogie: he is the disco zombie boss, but playable. he has a disco gun that has 35 ammo, and does 3 to 7 damage depending on the range. he has 125 health. he is a glass cannon like super bean. his abilities are:
1. Disco swing. Super boogie grabs his disco ball, and swings it around. he takes almost no damage, but moves really slow. getting hit by the disco ball does 10 damage and knocks you back.
2. Boogie your brains out: Super Boogie starts dancing and spawns 3 backup dancers who protect him and stay near him for a while, and vanish after around 25 seconds(if they didn't already die) this actually a reference to garden warfare 1, where if you got a super disco zombie wave in garden ops, the sentence: "boogie your brains out overya." would be said at the end of his animation.
3. Party crasher: Super Boogie throws a disco ball with a fuse, it acts similar to the chili bean bomb, but takes a little longer to explode. (however it explodes quicker than the sombrero bean bomb.)

these were my ideas for new characters. i also have an idea for how to obtain these:
the missions of (insert wizard boss name here). it is like the trials of gnomus... BUT, more epic. you must have both hovergoat and torchwood to complete these missions, because you can only use those two characters for the challenges. the progression is a bit like this:
first you obtain the 2 characters. after that you get a weird mail in the mailbox saying that "you impressed the boss" and that you now have access to the halls of wisdom. you go to the area where there will open a door, said door will open a passage into the halls of wisdom... of course this passage is a portal. after stepping inside the halls you notice 6 doors on both sides as well as 4 chests(2 on each side, and behind bars. 5 locks on each side make sure you complete the missions first as you get a key for a lock after each mission) at the end of the halls. each door corresponds to a mission. all missions are themed. also you will be helped by AI versions of the characters you will unlock in the end.
plant mission 1: eliminate the vampire threat. you must vanquish all the vampire champions and then face off against baron von bats in a boss hunt like manner.
plant mission 2: crash the disco party. you destroy the zombie disco while trying to survive the onslaught of disco zombies, Super Boogies and their backup dancer champions.
plant mission 3: annihilate the super duper gargantuar and his cool gargantuar buddies. this is a difficult version of mission 1, but with a super version of the super gargantuar and cool gargantuar as minions.
plant mission 4: no idea.
plant mission 5: destroy a zombot. yes an actual zombot! you play on a bigger z-tech map. you must beat this one in a very special way. you must destroy him in a true bosshunt fashion. you must defeat the robo soldiers and take their parts to assemble a laser gun for your torchwood. you pick it up and you have 45 seconds of laser fuel. after that you must repeat the steps. zombot tries to destroy you by throwing giant balls of ice and fire (like in pvz1) and tries to stomp on you. he also summons drones and laser drones from garden warfare 1 to try and take you out. after destroying him you must collect the zombot motherboard and you're done.
plant door 6: this is more of a fun minigame than a mission. you play as the scrap t-rex that you see fighting with a zombot in a picture in time park(turf takeover) you actually get to fight the zombot again, but now you are his size! there are also zombie troops and plant troops fighting around you but they don't do enough damage to even hurt you.
you win when you kill the zombot. after this you unlock a baby scrap t-rex hat that fits all characters, just like gnomish perspective and the everlasting crown. it covers the entirity of the character's head so they look like thats their actual head.

zombie mission 1: defeat (insert boss here) and (helpers). same as mission 1 for plants but then as the zombies...
zombie mission 2: i dunno.
zombie mission 3: destroy big stump and his barklings. this is just plant mission, but with torchwoods as minions and a giant big stump as boss.
zombie mission 4: also dunno, something with super bean.
zombie mission 5: destroy the scrap t-rex. you play on a giant junkyard, you must defeat the long extinct menace by killing robo-raptors and scrapping their remains, to upgrade your radical raygun to a ultra radical raygun. you have this raygun for 45 seconds and after that you must repeat the steps. the giant dinosaur spawns little robo raptors to kill you, but give the parts you need. he also spews fireballs, tries to stand on you and roars to stun you. when killed you take it's scrapped heart and you're done.
zombie door 6: same type of minigame as plant door 6, but now you're the zombot. winning gives you a zombot head that everyone can wear. it acts just like the t-rex head, as it covers the entirity of the head of your character.

after the you kill the zombot/t-rex you can open the fifth lock for the gate that holds you from opening the 2 chests for the side you just completed (opening the chests costs nothing, you worked hard enough for them...) and you get the characters... also if you complete door 6 on both sides really fast and without taking damage, you get the unicorn chomper... i hate not having him in GW2...

i really hope EA sees this.......

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Accepted Solution

Re: New types of characters in GW3

★★★★★ Novice
I know what you mean, people play him as a frontline character while he is a support. Like even a small tutorial would be enough... Personally i play goat as a sniper, and i buff the sniper i stand next to... however i also play as a sniper with vampire flower and get 50 kill killstreaks online... so i can practically play sniper with everything with good accuracy...

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Re: New types of characters in GW3

★★★ Newbie
that’s actually a pretty good idea popcap should be seing this
Message 2 of 9 (3,743 Views)

Re: New types of characters in GW3

★★ Apprentice

Top ideas Bro, you have clearly thought this through !, my only point to add is the Goat. The issue here is so many players simply do not get/ understand this character. I mean this dude is a buffing character to up all your best player's, it is a gear concept from Popcap that no one seems to of grasped in game, it`s always played similar to Torchwood. So I would say some form of skill school so players actually realise a character's full potential .    

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Re: New types of characters in GW3

★★★★★ Novice
I know what you mean, people play him as a frontline character while he is a support. Like even a small tutorial would be enough... Personally i play goat as a sniper, and i buff the sniper i stand next to... however i also play as a sniper with vampire flower and get 50 kill killstreaks online... so i can practically play sniper with everything with good accuracy...
Message 4 of 9 (4,105 Views)

Re: New types of characters in GW3

★★★ Newbie

Well they would need to implement new characters besides mini-bosses so for the plants they could add the pepper pult from pvz 2 and heroes and as for the Zombies they could add the grave digger finally. The pepper pults abilities could be pepper pow,  pepper beam and hot shield  pepper bow is basically just a reskin of bean bomb. Pepper beam is kinda like pea Gatling but fire and it comes from the mouth of the pepper and pepper shield could hurt the zombies around for 2 each time in a small radias it could have 175 health and 10 shots of ammo it won't have splash and its max hit is 30. some variants could be cool pepper who is an ice variant hot pepper obviously would do fire damage green pepper could be a toxic variant and you guys could come up with the rest thank you for reading popcap I hope in gw3 we see the pepper pult as a plant or a potted plant at least thanks -Ben

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Re: New types of characters in GW3

★★★ Apprentice

Awesome Idea!!

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Re: New types of characters in GW3

★ Guide

Honestly I feel Garden Warfare 2 shouldn't have even added new classes. The original 4 on each team were balanced and iconic. The more classes they add the less customization and variants each individual one gets. The more classes they add the harder it is to balance. I mean, sure maybe if Garden Warfare 2 had just added one new class to each team besides 3 it would have been okay. But with the 6 new characters they've got less variants and customization have gotten lazier. And then there's the balancing which has gotten worse. I personally prefer the simplicity of fewer but more focused classes.

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Re: New types of characters in GW3

★★ Guide

ur wrong boi

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Re: New types of characters in GW3

★★★ Newbie

I think they should make a new charcole rose xxx

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