January 2017
I finally got Nec'Rose this weekend, so happy
Its been a challange getting her to almost max during the weekend, but I enjoy Jinxing Zombies alot!
Although, I started wondering if the Jinx not only made me and my team hurt them more, but also if it made them hurt us less?
Im not sure, maybe it was just pure luck that I wasnt hurt as bad. But I was playing the Moon-Base map and it was in a rather hectic situation and I was Jinxing away all I could.
I wasnt taking much dmg so I started wondering if it also made the Zombies less effective?
Does it?, Or was I just very lucky not getting hit at the moment ?
Btw, what do you think about Nec'Rose...do you play her and like her as a character?
January 2017
As far as I'm aware Nec'Rose's Jinx doesn't Nerf the damage that Zombies dish out, it just Buffs the damage that they take.
I have her at Super Elite currently and I'd have to say that she's the Rose I like the least; it might be that I'm still distracted by the 'new toy' of Jinxing so I'm not using her as effectively as I could be but I did realize last week or so that you don't have to charge her shot for very long in order for it to Jinx the target so I went through the rest of my time with her Jinxing any Zombie who didn't see me coming.
Generally speaking though I personally dislike any character with a "Charged Shot" mechanic and I tend to do less well with those variants compared to those without the Charged Shot feature.
January 2017
Yes agree charge-Roses arent as fun. Nec'Rose is semi ok though because of her faster chargetime.
I wish I had Party Rose to try out. You tried her?
January 2017
@Berit wrote:
Yes agree charge-Roses arent as fun. Nec'Rose is semi ok though because of her faster chargetime.
I wish I had Party Rose to try out. You tried her?
Once you get a hang of Fire Rose you will regret having said that. Her charged shot is so powerful, it's not even funny.
Party Rose is also strong at medium range, but her projectiles have trouble to follow faster moving targets. She is really powerful in Ops, but in competitive multiplayer you need to work out some strategies before you ever see her party mode.
January 2017
I don't like playing any charged shot variants either, I can almost never land the darned shot, so the damage is useless for me. Nec'rose is the only one I'll play, and I still only do so-so with her. Lots of points from assists and jinx assists, but vanguish numbers are seriously underwhelming for me. I do see other players use her in ways that help the team as much as I do, but also get lots of vanguishes (I've been on the receiving end quite a number of times).
January 2017
Party Rose was actually the first of the Party variants I unlocked and I still enjoy playing her for her soundtrack during Party Time. Many players have said they don't like her as much because your default damage is a little less to balance out the damage boost you get while in Party Time but for me she's very fun and her speed boost and soundtrack make her very fun to play in my opinion and that counts for a lot.
I initially found the Fire Rose awkward, it wasn't until I unlocked her Homing Upgrade that her full Charged Shot became a real force to be reckoned with, and it gets easier to make vanquishes with her at that point. Generally when I use her I try to lead with the full charged blast and then follow up with the little bursts- a lot of being successful with her, and really any Charged Shot variant, depends on learning when to pause for that build up and when to just plug away rapidly. I only use her in Multiplayer though because your finger will definitely get tired during the more intense Garden Ops sessions.
Personally I find that success with any Rose depends a lot on finding that right range and position on the map which allows you to fire Homing shots on the Zombies without being initially observed while being reasonably close to teammates for backup and getting a good feel for when you're taking too much return fire and using Arcane Enigma to beat a retreat so you can keep your streak going. Once you get that Homing Upgrade it gets really easy to terrorize novice Zombie players, but you have to watch out for the experienced guys which is why I like to save my Arcane Enigma for retreats only; preferably to lead the pursuer back into other Plant players for a tag team moment.
January 2017
January 2017
January 2017
It's taken me a while but I've become advanced at the Nec'Rose's Jinx. At first I couldn't understand this character ever being developed but after last night I got used to her and I really like her a lot. Like with many other tid bits with characters you get rewards with skills developed. I was able to knock out multiple Super Brainz within one TT if you can use her at a distance. At first I thought I just got lucky with them being low health and/or newer players (probably still somewhat true). She does well on certain maps as well...I do admit she is not your everyday character.
January 2017 - last edited January 2017
I think the map makes a big difference. I can't do much good with her on zombopolis. Maps with great sight lines, like seeds of time, she works very well.