March 2017
I've seen a handful of new card idea threads in Answers HQ. Unfortunately, most of them are returning (not original), and if they are original, they still most likely aren't balanced. Sorry if I sound salty, I understand that people want to make these kinds of threads and I don't want to drive them away from that. I'm just providing criticism and my opinion.
Anyway, I'd like to share my own ideas with you all in this thread. None are returning, all are original. Also, the name of this thread says that these ideas are "balanced". They may not be, so take that with a grain of salt. Here we go.
Here's the format:
Name
Class
Tribe
Sun Cost
Stats
Ability/Traits
(I'm skipping rarities cuz no one cares)
Plants
Cardichoke (Portmanteau of Artichoke and Card)
Mega-Grow
Root Plant
6 Sun
3/3
When played: This gets +1/1 for each card in your hand.
Thistle Hurt (Pun on "Thistle" and "This will hurt")
Guardian
Flower Plant
4 Sun
3/3
Amphibious, Bullseye. When you play another Amphibious Plant, this does 1 damage to the Zombie hero (with Bullseye).
Heart Beet (Heart beat)
Solar
Root Plant
5 Sun
3/6
Start of turn: This heals to full and gets +1 strength.
Smarty Chard
Smarty
Leafy Root Plant
3 Sun
2/3
Start of turn: The Zombie Hero loses 1 Brainz this turn.
Zombies
Spike-A-Pult
Brainy
History Pirate Zombie
3 Brainz
1/5
Bullseye. Whenever you draw a card, this gets +1 strength.
Stone Thrower
Hearty
History Zombie
3 Brainz
2/2
Gravestone. When revealed: Destroy a Plant with 2 strength or less.
Haunting Gargantuar
Beastly
Monster Gargnatuar Zombie
7 Brainz
5/5
Afterlife. When played: Destroy a Plant with 3 strength or less. (Afterlife version has this ability as well)
Gnome Bomb
Crazy
Trick
2 Brainz
N/A
Do 1 damage to all Plants.
Sneaky doesn't get an ability because Sneaky doesn't deserve one.
March 2017
@Guacodile42 wrote:
Sneaky doesn't get an ability because Sneaky doesn't deserve one.
I know this doesn't positively contribute to the thread, but I LOL'ed at that comment.
BPRD
March 2017
March 2017
@UnholyJuggernaut wrote:
Garlic 0/4 armor 2 immune to deadly draw . after a zombie atks garlic it must change lanes. Zombies Hate garlic tastes
Garlic is already confirmed.
BTW, why Armor 2???