April 2017
Having listened to the soundtrack multiple times now, there are only two that stick to mind: A Better Beginning (the main theme) and A Trail of Hope. The rest is pretty ambient.
April 2017
I don't think I have a problem with the soundtrack as much as with the audio.
Volume settings are all over the place. Music is often too soft so you barely hear it when it's playing. When companions are behind you and you're in a convo you can barely hear their lines and spoken lines regularly cut each other off or trigger at the same time resulting into momentary cacophonies. I really think that spoken audio goes down too quickly based on distance.
I mean I can play the game as it is but I really would like them to have a look at their audio defaults and make them better. The soundtrack should be more noticeable and the convo's shouldn't lose volume so quickly because of some distance to my character.
April 2017 - last edited April 2017
@EgoMania wrote:
When companions are behind you and you're in a convo you can barely hear their lines and spoken lines regularly cut each other off or trigger at the same time resulting into momentary cacophonies. I really think that spoken audio goes down too quickly based on distance.
Yes, definitely an issue. I have to keep the subtitles on so I don't miss any of the dialogue. I would prefer subtitles off.
May 2017
I was listening to Horizon: Zero Dawn OST, and one song felt very ... good about it. Went to check its name: Meridian, Shining. Meridian ... Meridian ... it would indeed fit Andromeda's Meridian, if they ever thought it was a good idea exploring the area, after you pretty much went through ice and radiation, hell and thunder, to get to it. ^_^
The coincidence upon the name was ... amusing, to say the least.
May 2017
And now I was listening to the ME 3 Complete Score, and at each song, I replayed and remembered the exact part of the game they played.
Yesterday night I played randomly MEA score and I couldn't really relate the songs with the game, where they fit, if the song was about fighting the Archon or scanning flowers. Oh, well. ¯\_(ツ)_/¯ And yet, somehow, they all fit with Krogan fist fight and made me want to weep.
May 2017
Although I do think there are a couple of nice pieces in there, aside from the first track, the ME:A soundtrack just isn't memorable.
This rather more ambient atmospheric approach can sort of fit with big expanses and such but what it doesn't do is evoke emotion much.
And that's a real shame. Also I barely hear the soundtrack while playing as it is but that's another issue.
May 2017
as someone who plays soley with headphones the soundtrack is pretty decent I might imagen it would be different for someone not using headphones though
May 2017
@ViViD_Prime wrote:
as someone who plays soley with headphones the soundtrack is pretty decent I might imagen it would be different for someone not using headphones though
Could be.
There is dynamic range setting in audio options though, so non-headset user can more easily hear the "quiet bits" if they bother to check the setting.
May 2017
i happen to use headphones, and i feel there's still vast open areas that need something in the background, even just give ryder something like an i phone/pad and some earwigs or something, as most of the bar music is pretty good, i could live with that. and i thought we were going with new ideas and such, we've already had a commando that can't dance, why couldn't ryder lean dance moves from someone who didn't teach them to shepard? though i admit fem ryder can dance when totally ****faced... if we only got that all the time, instead of just sloane's party.
May 2017
@CasperTheLich wrote:
Though i admit fem ryder can dance when totally ****faced... if we only got that all the time, instead of just sloane's party.
That.
Allthough, almost did a spit take when she did the "Shepard shuffle" in the epilogue