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[Bugs]Known issues list for MEA

by EA_David
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Original Post

[Bugs]Known issues list for MEA

[ Edited ]
Community Manager

Hi all, here's a list of some of the current known bugs affecting Andromeda. 


The list isn't exhaustive but here's a rundown of the main issues that are known and actively being worked on. 

 

Performance

  • Enabling Crossfire may not yield to a significant performance increase.
  • Dolby Vision is currently disabled for PC.
  • Screen appears stretched in 4:3 and 5:4 resolutions.
  • Attempting to run the game in 16:9 or 16:10 portrait display may cause the game to crash.
  • Players may experience performance drops in the Storm Canyons.

Squadmates

  • Squadmates may repeatedly teleport on top of the player, and may follow when told not to.

UI

  • Objects in space may rotate slowly or may appear jittery when using the right control stick.

Missions/Levels

  • PS4 - Repeatedly skipping opening cinematics on the Remnant City critical path mission can cause Ryder to hang in mid-air.
  • Game does not save often enough during main missions.
  • We are aware of some areas where progression events may fail to trigger. If you encounter this you may be able to get past this by leaving the area and returning

General 

  • Running in a zig-zag pattern can result in Ryder entering an unintended animation state.
  • Audio may stop during play. Closing and restarting the game will restore audio.
  • Immediately creating a new Ryder after exiting a current playthrough can result in Journal quest items carrying over and a number of bugson the Hyperion.

APEX Mission Rewards Not Granting Mission Funds

Sometimes after completing an APEX Mission, players will not receive mission funds. There are a few common scenarios that could cause this to occur.

  • If you have already completed the mission, you will not receive additional mission funds. These are only granted on the first completion.
  • If you have deployed a strike team to the mission, you will not receive mission funds until after the deployment has completed.
    • For a successful deployment, you will receive mission funds, but will not receive additional funds for completing it in multiplayer. This is to ensure rewards are only granted once per completion.
    • If the  strike team is unsuccessful, you will then be able to complete the mission through multiplayer or further deployments.
  • The mission must be selected for each attempt. Currently, following the completion of a multiplayer match the mission settings will revert to custom. As a result, the host is required to select the mission after every match (successful or unsuccessful).
    The most common scenario is after a failed attempt at a mission, the players immediately re-run the match without changing mission settings. In this case, because the mission is not selected, players will not receive mission funds for a success, despite similar faction and map settings

We are continuing to investigate this issue. 

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