July 2014
July 2014 - last edited July 2014
@El_Che_Guerrero
How many packet loss % du you have?
I tried to play with 1 - 6% loss but that is already unplayable IMO.
t1gge (DICE guy) posted this:
4. look for bad packetloss icon / run the systems performance test if you experience bad networking, if you have constant packetloss, please post your ISP and contact them about it too (I'll pull strings here too)
July 2014
Hello Scorpion217, I ran the performance test on Ultra and i get 0% packet loss but I ran it on test range. I guess I have to run it on an actual game server for it to tell me right?. also with Ultra I get 41fps and with some changes to graphics I get 71, again this is on test range so I do not know how much that will change in a server with 64, 32, or below. I will check and get back to you.
July 2014
On my side packet loss is determined by the amount of players on a server so check on 32 and 64 players
July 2014
I get no packet loss. its just the fuken game. im sick of it. All because of the update
July 2014
July 2014
Hi,
I thought it was the streaming thing, so I uninstalled nvidia experience and it temporarily fixed the lag, but maybe it was just a good day. Last weekend with double xp I was able to play with little lag at all, now I am back to square one with the lag, I literally have nothing running but BF4 and Origin. It must be BF4 causing the issues. As I said before, it worked fine for around 3-4 days after dragons teeth was released, but then I tried to play when they announced PS4 was having problems and that's when the lag started, on PC.
August 2014
August 2014
I already posted in the topic in the control room but i repost it here to give more details.
The main problem I'm experiencing is CPU lag spikes. I took some screenshots, notice the consequent lag spike for the GPU, at a fixed delay from the CPU spike. Sometimes the audio freezes too, sometimes it goes in loop, sometimes it goes on (not completely sure about this last one).
Something that I also noticed is that the map doesn't completely load when i spawn, and sometimes the spikes appear when i'm moving in a new area (keep in mind that this never occured to me in the past, so it's not an hardware problem).
I experience this problem in no particular map and with no particular mode. The server population doesn't seem to influence, but I don't have any problem in the private test range.
http://postimg.org/image/s0v30yik7/
http://postimg.org/image/vhsjq6s8n/
http://postimg.org/image/nt0as7h4n/
http://postimg.org/image/9hc79k9kn/
http://postimg.org/image/d3i0m7fxz/
I'm in a tank in these screenshots but it happens also on foot.
Intel Core i5-2500K
Asus P8P67 PRO Rev3.1
Corsair XMS3 DDR3 3x2Gb
Ati Sapphire HD 5770
Kingston SSD 64Gb (OS) <----------------------------------------------- Windows 7 is here
Samsung EVO 120GB (Games) <-------------------------------------- Battlefield is here
WesternDigital HD 300Gb (Media and other games) <----------- Documents are here
XFX 850W Bronze 80+
LG Flatron W2253V 23'' 1920x1080
Windows 7 64bit
Catalyst Version 13.12
Direct3D Version 9.14.10.01001
Custom CFG:
GameTime.MaxVariableFps 59.94
PerfOverlay.DrawFps 1
PerfOverlay.DrawGraph 1
PerfOverlay.Enable 1
Render.DrawScreenInfo 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
RenderDevice.Dx11Enable 1
RenderDevice.TripleBufferingEnable 0
Screenshot.Format png
UI.DrawEnable 1
WorldRender.DxDeferredCsPathEnable 1
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.LightTileCsPathEnable 0
PostProcess.DynamicAOEnable 0
WorldRender.PlanarReflectionEnable 0
I tried tweaking and lowering graphic settings and repairing the game.
August 2014